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HEY!

Welcome to MSPA!

If you'd like to jump right into reading something, I think Problem Sleuth is a good place to start, personally. But it's a pretty long read, so be sure to have the save game feature handy!

But before you jump into an adventure, a little background on the site would probably help. There are two key points to understand! They are:

1) MSPA stories exist in the format of "mock games", specifically text-based adventure games. You advance through the pages of the story by clicking links which sound like commands you would type in a text prompt to get a character to do something. Generally, the character will respond to that command on the following page.

2) MSPA stories are largely "reader-driven", in the sense that most of the text commands were supplied by readers through a suggestion box. I would select a command from the list, and then illustrate the result of the command.

When I say "largely reader driven", I mean this approach has undergone a lot of evolution from adventure to adventure, and continues to even now. I'll try to give a sense of what the process was for each adventure.

Jailbreak: This was the first adventure, one I started well before the MSPA site existed. I created it on a forum, where people would post suggestions in replies to the thread. My policy was to always take the first suggestion no matter what, which naturally lead to a very haphazard feel to the story's progression. I also experimented with "branching" the story at one point, splitting it into two paths. But then I quickly brought those two paths back together.

I left Jailbreak unfinished. And it's probably fine that way, as a sort of rambling, silly initial experiment with the storytelling format. I doubt I'll go back to finish it.

Bardquest: This was the first adventure I started after launching MSPA.com, back when I had the "choose your own adventure" format in mind for the site as the primary storying device, in addition to the reader-driven feature with a new on-site suggestion box. But the multiple paths turned out to be quite difficult for me to keep up with, and overall, probably pretty hard for readers to digest as well, especially with a longer story.

Mercifully, this one never made it that far. I chalk it up as an interesting failed experiment, and one that I surely won't go back to finish. After halting BQ, I left the site to gather dust for about six months, then started it up again with Problem Sleuth.

Problem Sleuth: By far the longest adventure (Homestuck is now much longer), and only complete one to date. When I started, I revised the approach, completely scrapping the multiple paths concept except in a few minor instances. I also started being more selective with the suggestions, not necessarily always picking the first one in the box. This made for a more controlled style of action, allowing elements of planning and puzzle solving, while still creating a pretty whimsical feel to the adventure.

But I feel MSPA evolved in many more ways than that over the daunting span of Problem Sleuth (exactly one year, in fact). The nature of the parody drifted away from text-adventures exclusively to playing off many other sorts of gaming genres, like RPGs, fighting games, etc. The visual style progressed as well, as I started incorporating more and more animated frames and over the top battle sequences. And the reader-driven element shifted very gradually as well, especially as the story took on more readers.

When a story begins to get thousands of suggestions, paradoxically, it becomes much harder to call it truly "reader-driven". This is simply because there is so much available, the author can cherry-pick from what's there to suit whatever he might have in mind, whether he's deliberately planning ahead or not. But as it happened, I was planning ahead much more as the story neared its end, and I would tend to A) pick commands that suited what I had in mind, or B) just call a spade a spade and outright MAKE UP a command for an idea I had, which I did most often for many of the later attacks (like the Sleuth Diplomacy variations, Comb Raves, etc).

Toward the end, the suggestion box was mostly used as a go-to for the frivolous, funny tangential stuff, and rarely anything story-changing. I've come to view this as the only realistic practice for a site with this format, with this many readers. This practice carried over to the next adventure, right from the start.

Homestuck: Edit: information below is somewhat out of date. Probably a better and more up to date primer on Homestuck would be the summary page linked from the Kickstarter.

The adventure I'm currently working on, with a pretty radically different approach from the way the previous adventures started, mostly in the sense that many elements are already preplanned. I don't know if I intended to make a big point of this as huge a paradigm shift for the site. It was more that I started getting ideas for the next adventure well before Problem Sleuth ended, and those ideas just kept cropping up. Much like with crafting the conclusion for Problem Sleuth, the planning just couldn't be helped!

So the use of user commands has been handled in a similar way, insofar as they contribute to a direction I want the story to go in, or to simply produce a humorous tangential effect (which can sometimes lead to story developments I don't anticipate anyway!) But the point is, the reader-driven aspect of MSPA is still in a state evolution, and truthfully is probably drifting away from being a very important factor in the way the story is structured.

It is manifesting in other interesting ways though. With HS I introduced the incorporation of music into the story, and the production of this music has been a collaborative effort among readers. Other ideas and resources like funny images, game mechanic concepts, etc, have made it into the story outside of the institutionalized structure of the suggestion box. I also picked the characters' names from reader input. There are lots of ways I will inject reader input into stories, and finding out how will be the fun part. But it will almost certainly never resemble the madcap charades of Jailbreak or early Problem Sleuth.

The bottom line is, the MSPA format always seems to be in a state of flux, and I will surely continue to bend my own rules in various ways. Honestly at this stage, I am less excited about the reader-driven aspect than I am about the format that has emerged and somewhat crystallized, which is: telling a story through the vehicle of a mock-game, complete with somewhat convincing and detailed mechanics, but without losing sight of it as a parody. That format has been augmented with the use of Flash animations and interactive pages, which is something I'm sure I'll keep exploring.

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Anyway, if you really are a new reader, I guess that was a lot to digest! But even if you're not a new reader, I'm sure you gleaned some insight from that.

As always, thanks for reading!

-Andrew







Latest Pages:
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04/13/16 - "[S] ACT 7"
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04/06/16 - "END OF ACT 6"
04/06/16 - "[S] Collide."
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RSS: Adventure Updates

WHOOPS, PAUSE
Posted on 29 July 2011 by Andrew

I'm heading out for the weekend. I had planned on putting something up before I left, but guess I'm running late with it. Wasn't planning on a break of such length, but looks like there'll be nothing to see until next week, due to *mishaps*.

Wanderers + Sburb
Posted on 14 July 2011 by Andrew





The first, an Exile-centric album brought to you by a collection of artists. The second, a solo album composed by Tyler Dever and performed by Erik Scheele. Both are great!

Are you running out of room on your ipod yet? You might have to start deleting some of that crappy non-HS music soon.

Oh Hey.
Posted on 7 July 2011 by Andrew

Two points of business to trouble you with. ONE: The What Pumpkin store has, mostly, been restocked. TWO: There's a good chance that the Bandcamp page will have new content some time next week.

That's all for now!
Traveling
Posted on 20 June 2011 by Andrew

I'll be out of town for a week, from 6/21 to 6/27. I will try to get some work done while I'm on the road, but updates will most likely be sparse til then. I am just doing you the service of liberating you from this extremely engaging web comic for a short period of time, so that you are free to go do other things, like play volleyball on the beach, and give high fives to your coolest friends.

I also feel that it is important to make an annual tradition of announcing a week long hiatus after sequences culminating in sloppy makeouts. What makeouts will be happening next year? How sloppy will they be? This is how I keep people hooked.

Two Albums
Posted on 31 May 2011 by Andrew

Homestuck Volume 7: At the Price of Oblivion



and...

A solo album by Michael Guy Bowman called Mobius Trip and Hadron Kaleido



Volume 7 is pretty self explanatory. Contains many songs from the story, plus a bunch of other great new ones. I say this every time, but this is now the best HS volume. AND IT KEEPS BEING TRUE EVERY TIME I SAY IT.

On the solo album: M.G. Bowman has done a lot to shape the sound of Homestuck. Among his contributions were Explore and Sburban Jungle (end of acts 2 and 3 music). He is also a mastermind behind the ambitious Hare Force One project (people ship Con Air bunnies to each other all over the globe). For his album, he has created two characters whose names are featured in the title. They exist somewhere in the Homestuck universe, playing their own session, and each song captures something about their adventure. See his website for what he has to say about it personally. I think it's a really fun and creative album with a fantastic sound.

Tavia Morra and Richard Gung, both art team contributors, worked on the art for this album together. Tavia and Michael themselves actually dress up as the characters and pose in the album graphics. These are serious entertainers, folks.

Things
Posted on 26 May 2011 by Andrew

If you ordered something from the WP store earlier in the month, those items have either been shipped already or will be very soon.

Also, all of the charity squiddles have shipped too. If you ordered one, and it doesn't arrive in the next week or two, let me know and I will look into it. As for the charity sketches, those I will be completing and mailing shortly as well.

Music: Albums incoming. Hang in there. I estimate they will drop within a week. They will contain songs you have heard, and many you haven't. They are great.

Dry spell
Posted on 15 May 2011 by Andrew

Nine days without a new page is a pretty long time! What was even UP with me? 5 days in Toronto + 4 days animating I guess is what was up. Ok that sounds reasonable. Everyone agrees with that and holds the creator exempt from charges of gross dereliction. We all smile pretty hard and our faces begin to hurt a little.

The song is M. Brown's BL1ND JUST1C3 : 1NV3ST1G4T1ON !! and can be found in an existing album, unmolested by disc errors.

Speaking of which, there will be more music on Bandcamp some time this month, won't there? Yes. Let me go talk it over with the music guys and see what we can put together for you over the next week or two. Hold on, let me go do that now, don't go anywhere.

Off I go
Posted on 5 May 2011 by Andrew

Ok, I am heading to TorontoCAF. I will see you there.

Be back next week. That is where all the updates will be hiding. The future.

God Tier Hoodies
Posted on 4 May 2011 by Andrew

New god tier hoodies in the What Pumpkin store! Plus a bunch of other new items, and a restocking of existing ones.



Only John's and Vriska's are available for now. There are more planned for the near future. (i.e. Aradia's) Note that there are t-shirt versions of the hoodies too, at different shades for a little variety (the tee colors actually correspond to the darker color of the hoods in the comic). Also take a look at the new long sleeve Jade shirt, with her vintage atom symbol. I think it's a nice complement to Dave's broken record shirt, which has the same raglan sleeve style.

Also: PRINTS! There are many great HS fan artists out there, in the art team and otherwise. For a while I have have the idea to offer prints of selected works here and there. For now there are some by art team members Lexxy and SA. I hope to add more to this page gradually.

And one last point on the store. Please take notice of the new support system. If you have a question or a problem with an order, please go through that! The old What Pumpkin email address has gotten swamped with so many different types of correspondence, it's become very difficult to field support cases through it. If you use the new system, rapid satisfaction is considerably more likely!

TCAF
Posted on 28 Apr 2011 by Andrew

I should also mention that soon I will be attending TCAF! If you can make it to Canada, you should come. If you happen to already be in Canada, then you really have no excuse not to go.

Insert disc 2
Posted on 28 Apr 2011 by Andrew

FACT: You will navigate the latest pages in different ways depending on your browser conditions. At the end of Insert disc 2, on many browsers (e.g. mine), you will automatically be redirected to the next page when it finishes "loading", or you may get there by clicking the link to "[S] Seer: Ascend" inside the Flash panel. These features will not work for some browsers, and instead you will see this message. Accessing that url will redirect you to the next page, [S] Seer: Ascend.

Note that there is no hyperlink to the next page below the disc 2 panel, and never will be. You must venture into disc 2 through one of the ways described above! I probably wouldn't have even bothered mentioning this if not for the browser compatibility hiccup.

The SbaHJ shirts.....: it is turning into a proud tradition that several weeks after releasing any SBaHJ product I must inform you that they all do in fact glow in the dark, in case you didn't realize. Please suspend this alarming reality in your thoughts as you urgently scramble to use your dollars to make them become your property.

Speaking of scrambling, dollars, and your ludicrous zeal for all the insanely rad things I advise you to drape over your body, there will be lots of cool new things in the WP store, very, very soon.

4/13
Posted on 14 Apr 2011 by Andrew

Two years of Homestuck!

But before we talk about that, let's carefully examine this fine new album by Clark Powell, who is responsible for such HS scores as Three in the Morning, and the Gate 1 Doctor remix, as well as a plethora of other album songs.



This one's very cool. Clark has a great ambient sound, and his idea for the album was to musically express the Medium's planets, through both their elements and themes. I think he nailed it. Cover art was tag-teamed by me and Cindy (the lady who touches all your WP shirts).

Also: New Topatoco items!



First of all, you will notice there are two new Sweet Bro and Hella Jeff shirts. People are always coming up to me and saying "we NEED more insanely shitty looking shirts to wear to places like church and stuff." What choice to I have but to serve these rowdy individuals with dollars in their hands and outstanding taste in their opinions???

In truth, Jeffrey and I cannot help ourselves from attempting to capitalize on this nonsense, because we both need aggressive psychiatric examination. But if you don't buy these shirts, we will both feel ashamed and foolish. Please buy these shirts. I'm begging you. If you don't, we will probably weep in each others arms, swaddled in an orange heap of 3000 dunking Big Men. As an incentive, I will make this solemn pledge. If I sell out of all of these SBaHJ shirts within a week, you are guaranteed to discover that I have permanently emblazoned SBaHJ iconography on my body somewhere, with real, honest to gog foreverink. You'll wonder how high I even will have had to have been. Fact. 8^y

Also note the classy Sepulchritude hoodie, perfect complement to your Sepulchritude tee. I will be coming out with HS god tier hoodies soon through What Pumpkin, and I thought that as long as such garments were being offered, it would be nice to have a Problem Sleuth one in the mix too. Plus, the godhoods won't have zipper fronts, and this one does. So if you like to zip up, like if that's your thing, then this is for you.

4/13/11

The two year anniversary of HS has come and gone. Not as much fanfare in-story about it as I'd hoped, but at least it got a nod. Remember when games came on multiple disks? You always were asked to swap during a kind of peculiar and underwhelming moment, like walking through a thing, or talking to a guy. Sometimes it was shortly after you got an airship, or something.

I had plans to do something a little more mesmerizing, like last year, but started running out of time. So I revised the plans, then ran out of time for THOSE too. And so on, til I said screw it. Disc 1 probably wouldn't have been able to fit another hefty animation in it anyway. Those discs are only like what, 700 MB??

It takes a lot to meet a deadline coming up fast, when the thing you are planning is meant to be a BIG DEAL, by definition. First you must come up with an animation idea, and that itself will take a long time to make. Then you must move the story along to the exact precipice of that moment, which also takes time, and must do so with enough time left to animate! Plenty of ways to blow it. Making this story on the fly requires not just a lot of drawing and writing, but the sensibilities of a producer. Knowing when to appropriate large amounts of effort for what purposes given various time constraints. I make adjustments to plans all the time, just like I did with the last 4/13 milestone (was originally scheduling end of act 4 for that). Hence this milestone was less jaw dropping, but then if you recall, the original 4/13 celebration was pretty underwhelming too. What will next 4/13 bring? Guess we'll see.

If I'm taking the time to reflect on two years of Homestuck as an achievement I'll do so here only as a gesture of gratitude to the steadfast readers, new and old. I am humbled by your devotion. This is not any sort of platitude to be dismissed as quasi-sincere acceptance speech fodder, or a dispatch from my PR department because sometimes you guys give me money for stuff. This is sincerely true. I look around and still cannot quite believe the magnitude of the enthusiasm that surrounds this story. I stopped being able to keep track of all the fan art for it more than a year ago, and even then there were thousands of fan-made images I would diligently attempt to pore through. I have honestly never seen so much fan art created for anything, anywhere, ever. Even things which have millions of dollars backing their production budgets. Maybe Harry Potter has more? (Alright let's get real. HS fan art is probably just now beginning to approach the subset of drawings that involve Harry being naked with somebody.) Greater and greater hordes of troll cosplayers can be spotted taking over the floors of conventions. You could have pressed me on the subject, but I never would have guessed anyone could be quite so tickled to be slathered in messy gray makeup and crowned by a homemade pair of horns. There is this seething passion for HS that is a self-organizing, autonomous entity unto itself, which is practically inaccessible to my understanding or involvement, even though I'm responsible for the content driving it. I've kept Homestuck's fire hot; its gaping furnace was hungry for coal so I got goddamn shoveling. But you have been responsible for breathing life into this monstrous organism which surrounds me, and now in its breadth transcends my work entirely. To thank you as a whole for this phenomenon almost doesn't sound rational. It's like thanking a furious thunderstorm for the deluge of rain it gave to your thirsty little box of poseys. My paltry utterance dissipates in the far deep rumbling. The clouds don't even notice I'm there because they're too busy swapping fan fiction. Maybe instead I'll offer something more significant than gratitude. Something more personal and experiential. I'll submit my amazement. You can't see me now, but it is a look of wonder and discovery. A boyish look of astonishment at something remarkable beyond words, like a butterfly emerging from a cocoon, but on a more cosmic scale and more viscerally shocking. Like a squealing horrorterror's gruesome Cesarean birth. That is the look I have every time I disrupt the tunnel vision that keeps the work's bright sun searing my eyes. When they adjust to the dark, I see the silhouette in soft black focus of the young planet sized monster, chirping its affections. I offer it this look because it is all I have to give, with the exception of the tears streaming down my face. Its hunger is piqued at the fluid and my only regret is I can never possibly provide enough to nourish the orphan, now that it can never know the taste of its dead mother's heinous teatbrine.

Or...

Or I could just say thanks guys.

LET'S SEE WHAT HAPPENS IN YEAR THREE!!!!!!!!