If angered, she could simply express her grievance through communion with her ancient lusus of the deep, and turn its psychic devastation on her multitudes. The class hierarchy played into her hands politically in this respect. Killing off a haphazard swathe of the population, or an entire class, was suitable as a measure of last resort, but mass extermination does not lend itself well to practical governance. Its looming threat however is quite effective, especially while her empire was partitioned neatly into blood castes. She could use her leverage to delegate oppression to the subjugglators, whose unique abilities and exceptional brutality made them natural enforcers. They too would delegate in their governance, exploiting the pride and loyalty of dangerous bluebloods beneath them, and so on down the hemospectrum, until the enslavement of the common castes was inescapable, in spite of their genetic gifts and strength in numbers. As a self-governing body, the land dwelling portion of her empire was formidable. But her force of sea dwellers was equally formidable, and the two were kept in check not only with the threat of psychic annihilation, but their mutual hatred and distrust.
The only threat to her power was unification through uprising, a possibility made remote once she fully decentralized the race from the homeworld. She scattered all but the children throughout the galaxy after the most recent rebellion led by the Summoner. Upon doing so, she became so comfortable with her grip on power, she risked venturing deeper into space than ever before to grow her empire.
But the more space she put between herself and Gl'bgolyb, the more she risked weakening her bond with the monster. The bond she and her successor shared with it exclusively could sway, and become strengthened with the younger. Perhaps she grew complacent with the threat successors posed, after such a long history of killing them with ease. Heiresses upon reaching maturity were expected to challenge the Condesce for the throne. It was not merely expected of them by their people, but demanded by their shared lusus.
I like to think of her as the pet I gave to their race, at the dawning of their species' evolution. Like a sentience-warming gift. Again, it's just the sort of thing a good host does.
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.