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By Stij
July 13, 2010
In my opinion, the best adventures aren’t the ones that are the most flashy, the most detailed, or even the most original. They’re the ones that embody the spirit of whimsy and potential that Problem Sleuth had. And Dungeoneer fits that description perfectly.
You are an intrepid mustachioed adventurer bent on plundering a stereotypical fantasy dungeon. Along the way, you encounter a number of unlikely allies, including an skeleton wizard, a crotchety dwarf, and the obligatory leather-clad rogue (who also happens to be a mermaid). However, your efforts are opposed by the owner of the dungeon, a sinister necromancer…
So as you can see, that setting is not original by any means. It’s based heavily off of the hack-and-slash, dungeon crawling setting of old-school DnD. But what really makes this adventure fun is the way the author approaches it. He makes fun of just about every fantasy cliché in the book, even as he’s using them. And he throws in plenty of references sure to please nerdy fans, such as Dwarf Fortress references whenever the dwarf character does something.
The art is rather unique insomuch that it’s hand-drawn and scanned instead of computer drawn. It’s done in a very simple style, but the thick Sharpie lines and cartoony faces give it a certain crude charm, much like the early days of PS. And the author has proven that he can draw fairly detailed scenes during some of the fights. I just wish he would put a little more time into the art.
Overall, I loved Dungeoneer, and it was one of the few fan adventures that made me really smile when I read it. Most readers of this site will probably like it; fantasy buffs will love it. I give it 4.5 hats out of 5.
(author’s note: unfortunately, Dungeoneer has not been updated for a few months as of the writing of this review. I don’t know if it will ever come back, but I’m staying hopeful.)
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Parallels & Perpendicularities review
by Plumfinder
Warning: This review contains a shameless attempt to rally people at the end.
This week, I review two adventures at the same time, though technically they are one adventure. I am talking, of course, about Parallels & Perpendicularities, by Dfaran.
These two adventures can be called two adventures because they are in different threads. The two main characters (on in both threads) are controlled by two separate groups of readers, and the protagonists are in completely different environments.
They can also be called one adventure, due to the obvious parallels between the two, and the occasional possibility of communication between the two characters (recently, the readers found a way to directly communicate).
There is absolutely no way these adventures are related.
Before we continue, I feel the need to say the art gets better later on. Don't judge Dfaran on this.
So there you have the mechanics, and I certainly find them interesting. But what are the adventures about?
The truth is, I’m not really sure. It started out simple enough. There were two guys, a black and a white one. One was stranding in the desert, one in the snowy plains. Both found entrances leading into underground caverns, one flooded, one dry. Some experimentation with a crude way of communication happened, and then they started exploring. They are still doing it.
In all fairness, several interesting things have happened during this exploring. Both of the characters turned into different species, proof of a civilization has been found, though whoever left the proof is no longer around. Also, the two have found notes with pieces of programming code, that apparently applies to their surroundings. But all this time, no real progress has been made, no secrets uncovered, no goals determined.
And that is exactly what bugs me with these adventures. When I first read them, I was intrigued by the concept. Two adventures that were somehow intertwined and could influence each other? I’m gonna read that! Dfaran often put small (and I’m talking very small here) clues in the adventures that were hard to spot and often went unseen… I think… Nobody ever noticed the unnoticed ones, so we might’ve found them all. I liked those clues.
But as the adventures advanced, I found my interest growing less. Part of this was caused by the programming code, which was complete gibberish to me. Another part was the previously mentioned lack of progress. Lots of rooms have been explored by now, the adventures span 16 pages both, and yet were no further than at the beginning. We don’t even know what we’re supposed to be working towards, apart from the characters direct needs for food and companionship.
All in all, I have no idea how to rate Parallels & Perpendicularities. Should I go with the original interest I felt, should I rate it according to the creeping boredom I feel for it nowadays, or should I take the bait and gamble for the promises it sometimes makes to be delivered? I don’t know…
Which is why I give it 3 hats out of 5, the exact middle. Part of me wants to rate it higher, part of me lower, but I think this is the fairest I can do. Now there’s one thing left:
The shameless rallying attempt, of course! Parallels & Perpendicularities (especially the latter, Parallels is improving again) have been experiencing a serious lack of posters for a while. Perpendicularities has been carried by one person for some pages now (three cheers for Schlega!). I urge you all to read them both and throw your names in the hat. Choose one to support and support it! Despite my low rating, I really want to see were the adventures are going, and especially if it will ever get past purposeless exploring.
A EXTREMELY META REVIEW
By Piester
Since people haven't been requesting reviews lately (HINT HINT HINT) I decided I would try to do some short reviews of the different types of games that their are a lot of on the Games forum, so… LET THE GAMES BEGIN (Get it, "Let the games begin"… I am reviewing games, Ha ha…. haa….. That was terrible.)
TYPE OF GAME 1: ROLL THE DICE
Most of them are extremely good, it's a good Idea for a game that combines luck with well… luck I guess. Basically you say what your guy does and the person running the game rolls a die for what everybody says they did at the end of the round, the higher the number he rolls, the better you succeed at doing that. which causes problems, because failing to do something pretty normal usually results in something disastrous. like failing to fart (don't ask) caused me to shit my pants.
I find them really fun and recommend CheeseDeluxe's to anybody wanting to read or join one.
4 HATS OUT OF A POSSIBLE 5 HATS
TYPE OF GAME 2: DUELS
I don't know how to describe these, they are really hard to describe, that and also I'm in a rush, They can be good if you find somebody dedicated to join yours.
I recommend you read the duel between Dexexe1234 and Lankie, it's images are all shiny and smooth and are like the Cheesecake of eye candy.
4.6 HATS OUT OF A POSSIBLE 5 HATS
TYPE OF GAME 3: THAT TYPE OF GAME WHICH GODBOT INVENTED BUT NEVER REALLY GOT A NAME SO I AM JUST GOING TO CALL THEM OPEN ENDED THINGS DEAR GOD THIS IS A TITLE FOR A PARAGRAPH ISN'T IT?
Basically The author of the thread posts an image of a guy who is in a bad situation, and you have to draw a series of images that show how he gets out of the situation, they are all pretty simple and recommend reading all of them because they are usually around 5 pages long before they die.
4.7 HATS OUT OF A POSSIBLE 5 HATS
I can't really think of any other types of games that are still popular types on the forum, so yeah, thats what I think of the various types of games on the forum, I can't think of anything else to say except, START SENDING IN MORE REQUESTS!! IT MAKES ME RAAAAAAAAAAAAGEEEEE!!!!!!! THAT I HAD TO RESORT TO DOING THIS STUPID THING!!!!!!
THAT IS ALL. HAVE A NICE DAAAAAYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In Omniclopia, a mysterious loner with no memory of his past must team up with a motley band of adventurers to find five ancient artifacts of power that hold the key to defeating an evil overlord. Along the way, they fight a number of monsters in an elaborate turn-based battle system.
If all of this is sounding oddly familiar, well, don’t be surprised. Omniclopia uses just about every RPG cliché in the book. One of the few things that makes it unique is its protagonist: a giant talking eyeball. Yes, really. And he’s actually one of the more normal members of the party, which also includes a sentient magical book and a cat made out of darkness. All of these characters have the potential to be interesting and funny, but unfortunately, the author doesn’t do much to develop their personality beyond two-dimensional stereotypes. He also has an aggravating habit of writing in all lowercase, which is odd, since the adventure is perfectly spelled and grammatically correct otherwise.
The weak writing might be excusable if the art is good, but unfortunately, it’s not. Not only does the art seem shaky and haphazard, it also feels disorienting at times, as scenes change with little warning. Sometimes the author doesn’t even bother with drawing images at all. This is understandable for minor updates, but it happens with such frequency that it gets annoying.
Omniclopia isn’t without potential – it does have a couple of interesting game mechanics. One of them is that hat system, where any hat donned by the main character grants him new abilities as well as affecting his personality. The other is a fourth-wall-teasing “summoning” system similar to the one in Ghost Puncher, where the readers can manifest themselves in the adventure as spirits summoned by the main characters. It’s an interesting take on the whole “reader suggestions” idea that is central to MSPAs. However, neither of these mechanics is explored in any depth.
Overall, Omniclopia is not a bad adventure. However, it fails to distinguish itself in any notable way. I give it 2.5 out of 5 hats.
Ad Astra Review
By Piester
June 17th, 2010
Stij is a guy who you should know if you are reading these reviews (Wait, we have Readers????) He is one of the Reviews FTW-ers, so in other words, he does reviews with me. Now, here''s a funny story, he asked us to do a review of his adventure because we had no review requests that week and also because we were going to resort to a stupid idea if we didn't, not that I don''t want to review his adventure (even if this article is about 2 weeks late.) I just kinda feel odd reviewing a reviewer's adventure, but let's just ignore this awkward feel and take some space (Wow that was a terrible and out of place pun.) on this page to review Ad Astra!
Ad Astra is a self described "Gleefully unrealistic space adventure" about a Un-named Teenage Boy IN SPACE!!! Seriously, it sounds corny, but it gets better, it starts with you borrowing your dad's car to go to the SPACE!! store to get a flux capacitor for your dad who is a scientist, however, when you get their you also buy some nuclear jawbreakers, which bang into the Flux capacitor inside the trunk, which causes you to end on a cliffhanger and also suddenly become less nameless. I don't want to spoil the rest of the story because that's where it starts to gets better, the plot at least.
Art is really weird to describe, it is sometimes really good, while other times it just sorta seems like the author was being really lazy, but when it's good art, it's GOOD ART. but other times, it just sorta… Meh. So yeah, you can see that the author has moments of devotions in the art itself, which is sorta cool to delve WAAY to deeply into.
All in all, I like it, but not to much, if you have the extra time, read it, if it would be your first adventure ever… Read something else. I'm going to give it 3.9 hats out of a possible 5 hats, because it's just too average really.
[Sorry about this being so ungodly late, I was EXTREMELY lazy, and I apologize.]
by Plumfinder
June 2, 2010
You Must Fight The Octopus by Omegawill is one of those adventures that stays true to the original MSPA concept of being entirely reader-driven. It has gotten more author-driven with the protagonist entering a detective novel a short while ago, but the original plot is summed up on the first page in the text beneath the first picture:
Your name: Unknown.
Your motivation: Unclear.
Your occupation: Unemployed.
All you know is...
YOU MUST FIGHT THE OCTOPUS!
At first, this is the entire premise of the adventure. It gets more complicated later on, but the first few pages are exactly as described above. The readers control a guy whose only characteristic is an extreme hatred of octopuses. When he hears about the opening of a brand new aquarium, he sets out to fight the octopus that is undoubtedly there. After some shenanigans – such as getting one of his arms tied to his back and attempting to level up by fighting a plush octopus -- our hero heads towards the aquarium. He finds an octopus there, and (despite several attempts by the readers to make peace with it), starts fighting it. He gets into trouble with one of the guards and escapes with the octopus by breaking the tanks of the other sea creatures. Back at home, his attempts to torture the octopus backfire horribly. He gets tazered by the guard while he is distracted with fantasizing about a motorcycle chase, and is captured. He escapes, once again with the octopus by crashing the guard’s van. His attempts to make the octopus fight another octopus backfire horribly (again) when the octopuses merge. Only the timely arrival of the guard, who has developed an intense hatred against octopuses for making him crash his van, saves our hero from a certainly horrible fate. You still with me? We’re only on the seventh page so far.
Yeah, you pretty much hate this thing with all your guts.
The adventure continues with loads of odd twists and turns, including the city getting taken over by a horde of octopuses (suddenly turning the protagonist from a mad octopus-hater into a real hero), the main character dying and getting stuck in an alternate universe (in that order), and a Predator showing up.
So there you have the story. I must add at this point that even with the weirdness of the current plot, Omegawill manages to keep the story coherent. In my eyes, that is quite an accomplishment.
But all this hasn’t answered the pivotal question: Is You Must Fight The Octopus an enjoyable read?
Yes, it is. I laughed out loud several times while reading it, and even if you don’t, I think you’ll still like the sheer wackiness of the story. The art is nothing to write home about, but I don’t think that makes the adventure any less enjoyable.
In conclusion, you Must Fight The Octopus is a fun read. Go read it.
I give You Must Fight The Octopus 4 Hats out of 5.
By Stij
May 22, 2010
Many forum adventures rely on unique game mechanics for their appeal, such as PhotoStory. Even a tired storyline can be entertaining if it’s presented in a unique of clever way. For example, the popular Adventure In Paint gave the readers the ability to manipulate the MS Paint file the characters lived in. It later evolved into a more complex plot, blurring the line between the MS Paint and “real” worlds.
PhotoStory uses a similar concept, but instead of MS Paint, it’s based around (surprise surprise) Photoshop. Your nameless hero has the power to use Photoshop tools such as the brush or copy-and-paste tools to fight his enemies and create items. He can also open other image files to bring their contents into the story, almost like “summoning” in a traditional RPG. To prevent these abilities from becoming too unfair, their use is limited by the hero’s RAM Cache, a “magic” meter of sorts.
This sounds like a solid concept, but unfortunately the author has yet to do much with it. There’s no real plot to speak of yet, and the main character doesn’t even have facial features, let alone a name. Neither the art nor the writing is particularly remarkable, to be honest. And, like many adventures, PhotoStory suffers from an overabundance of memes and in-jokes in its text. I don’t mind a bit of self-reference here or there, but it gets tiresome pretty quickly.
PhotoStory has the potential to be a compelling adventure, but, in its current state, it could use a lot of work. An actual, fleshed-out plot beyond “kill stuff and explore” could go a long way towards making it better. It wouldn’t have to be a carefully composed epic, but some tangible goal that the readers would want to work towards would help a lot. It wouldn’t hurt to improve the art a bit too, and make the main character more well-defined and recognizable. I can understand that not everyone is a great artist, but at the very least, give your protagonist some facial features!
Overall, despite its interesting concept, PhotoStory fails to deliver on the essential aspects of writing or art. I give it 2 hats out of 5.
EXE review
By Plumfinder
Today we’re going to take a look at an adventure called EXE, authored by Aryogaton. I’m going to be honest and say that I didn’t read it until Aryogaton requested a review. When I did read it, I found myself feeling disappointed upon reaching the latest update; I wished there was more!
EXE has a pretty straightforward plot so far. The main character, a black stick figure, wakes up in an empty room with no memories whatsoever. He doesn’t even remember his own name, and thus far he still hasn’t got one (despite several attempts by readers to give him one). Mere seconds after waking up he is knocked off his feet by a booming, disembodied voice. The voice informs him that it is responsible for having removed the protagonist’s memories, and for having upgraded his body to superhuman properties. The voice then orders our hero to kill a number of clones that appear out of nowhere. After doing this, a door to the next room opens, reveling a new test. During his trials in various different rooms, our hero meets up with several other victims of the voice. One of them sheds some light on the situation, revealing that they’re all part of something called 'Project Execution' and that they're in the training facility of this project. What exactly the goal of this project is still remains to be seen.
The art of EXE, like the story, is very simple; the characters are stick figures, there’s no background, and the environment only differs from being empty when the story requires it. I’m afraid this might make a number of readers think, upon seeing the first few pictures, that everything about the adventure is simple, or that the artist is lazy. These assumptions couldn’t be further from the truth.
Sure, EXE is simply drawn. That doesn’t mean it’s ugly, though, or that Aryogaton doesn’t care about the art. Far from it. The quality of the stick figures alone should give that away, since they’re not the hastily scribbled things one might see from an uninterested author. And if that doesn’t interest you, it doesn’t really matter, actually, because EXE isn’t about the drawings. It’s about the animation. Animation is what makes EXE really special. Nearly every update starting from page 2 is animated, and done so in a way I have rarely seen in MSPAFA’s. To illustrate:
The very first picture:
A fighting scene from the second page:
The animation, as you can see above, is done in a way that say professionalism. EXE was rightfully nominated for the MSPAFA awards, and if I had been a judge, I would have made it win. The animation in EXE is fluid, unlike many other adventures where animations merely consist of several disjointed frames appearing one after each another, making the animation jerky. In a way, the animation doesn’t only (more than) make up for the simple art style, it also justifies it. I have a hard time imagining the fight scenes EXE features done in a more complex style of art.
And on that note, I end this review.
I give EXE 4.2 hats out of 5, and well deserved they are.
PS: Aryogaton advises you on the first page to read his adventure in Firefox, but I used Internet Explorer and didn’t encounter any problems. So if you’re not using Firefox, don’t go through too much trouble to get it. While FF might make EXE look even better (I didn’t try), the adventure is very enjoyable in IE.
By Piester
Saturday, May 15, 2010
All right, first of all, I am sorry this review is late, Pneumonia has been going around so It's been a busy week, I am extremely sorry, but to make up for it, we have a pretty popular adventure being reviewed this week. Can You guess what it is?
No… not that, you are terrible guesser!!! I am talking about:
WELCOME TO THE UNIVERSE!!!!!!
What can I say about SleepingOrange, I personally have not read his adventures until now, they are decent I guess, he's an okay author, pretty funny guy to tell the truth, but he is not that good at actual plot, sure Blobby adventures is pretty funny, but as far as plot is concerned, it's just mediocre.
(Just my opinion, so don't burst through my door with a battering ram, heck, their is going to be a lot of plot criticism in this review, so you should probably stop reading if you would do that.)
However, his recently Zombified adventure "Welcome to the universe" is pretty plot heavy. Actually, you don't HAVE to read all this extra backstory and description of the setting if you don't want to, but these are extremely long, and the spoilers they are in just taunt you to read them, so yeah, the plot is long and somewhat boring. It's sort of like a Star-Trek Fan Fiction that does not know anything about Star Trek, minus all the Mary Sues of course (And thank god for that!).
Still it has one awesome quality that makes you forget about all of the bad plot:
SUPER-SEXY-SUPER-STYLIZED-AWESOME-ART!!!! No seriously, it's artstyle is extremely cool and well used, it has a sort of paper cutout sort of feel to it all, if you could only look at the pictures of one adventure, make it "Welcome to the Universe"
So to wrap this all up:
Bad plot, god-like art quality, But due to Art and Plot being on the opposite sides of the awesome scale, I am giving it 3.7 Hats out of a possible 5 hats.
By Piester
Tuesday, April 13, 2010
Welcome to our first review, and until we can think of a cooler name for our reviews, we are just going to call them reviews. ANYWAYS! Gentrigger asked me to review their adventure: Songs we Sing, well here you go, Gentrigger!
The backstory is pretty simple, but has just enough depth to keep you interested. You are a Orator, a species that looks a lot like a human, except creepily pale. (It scares me man!) and you spread nasty rumors about one of the gods, so he got pissed off at you, (Who would in this case be Sonnet.) and cursed you with amnesia. HOWEVER: One of the other gods was pissed off at the god who was pissed off at you. Jesus! It’s like the exact opposite of a love triangle! So the second god decides to send you on a quest to kill the god that gave you amnesia, and she aids you on this quest with the gift of you guys: The Readers! So commands are sort of a combination of the voices command method and the normal method, sometimes it works, other times it doesn’t...
The thing that makes this adventure stand out of the crowd is that sometimes instead of the usual command update method, Sonnet starts to tell amazing tales at times when they are appropriate in the adventure, except you can’t give commands for them so they are linear, but they make up for that flaw with their quality, which is EPIC!!!
One of the main flaws for me though, is the fact that the stories are pretty abundant, and they eventually have the same problem that makes Family Guy a flaming pile of shit, (No offense to any Family Guy fans on the forums, but I fucking hate it.)
The Problem is that with all the stories, you eventually forget what the main plot is, and I like things where I can remember the plot.
All in all, I give this adventure 4.3 hats out of a possible 5 hats, because it’s story is friggin epic, but it still has some minor problems. I would recommend it for anybody who has the time to read it. I personally find it’s just not my type of adventure, but it probably will be right up most forum users’ alleys!!
Remember, if you would like me and the rest of the reviewers to review one of your adventures, please P.M. us to tell us you would, we are always glad to review your adventures!
By Plumfinder
Tuesday, April 13, 2010
Anyone who frequents the MSPAFA forums has (or should have) heard of Dexexe1234. He is responsible for several of the best adventures on the fora, and this review will focus on one of them. Originally, this was going to be Spud Settlement, but unfortunately, Dex has recently announced a possible hiatus on some of his adventures, Spud Settlement one of them. This brings us to Dex.Execute, which is remarkably fitting for the circumstances.
Dex.Execute is a bit of an oddball among forum adventures in that it didn’t start out as an adventure. Originally, it was a attempt by Dex to bring some structure to the load of adventures he was working on all at the same time. The readers of Dex.Execute were controlling Dex himself, and could command him to update any of his adventures. This worked well for a while until, around page 11, the arrival of a package changed everything...
The Dex in the adventure received a package he turned out to have been waiting for, and promptly started playing it. After choosing to play an Indie-style game and a good character with high defense and no speed, Dex got sucked into the game and found himself being that character, standing on a platform fighting monsters (in a snazzy outfit, to boot!). Several machines standing in the vicinity allowed him to combine items into better items, but unfortunately they also affected the monster. (Does this sound familiar to anyone?) The goal of the game is still unclear as of now. Lately, Dimjim (a prominent reader of the adventure) has joined Dex in the game, though they are not able to communicate. It remains to be seen if more forum members will fall prey to the savagery of the game.
You are Dexexe1234, Or better known as Dex. You are feeling slightly fine.
Your floor is pretty messy, like the rest of your room. Now, what do you do?
The thing that makes Dex.Execute special is the way it handles its hero. In a way, there is no hero. The readers weren’t originally expecting one. They were just commanding the author of their favorite adventures to update stuff, and suddenly they watched him fighting monsters. The same goes for Dimjim, albeit to a lesser degree. There was no "slice of life" introduction of him, and — with all due respect to Dex — he looks more heroic than Dex (he’s fighting with a frickin’ pole-axe!). Another good point is of course the art. You can always count on Dex when you want good drawings.
But, like every adventure, Dex.Execute has its downsides, the most obvious being the clear similarities to Homestuck (the readers even got to control a Dexbot for a while). While this may have been intentional, it sacrifises some of the story’s originality. The other downside is the lack of plot, thus far. The adventure consists of Dex and Dimjim killing monsters, despite having reached 28 pages already. I’m not going to dock many points for the last flaw, though. Dex.Execute has a long intro, and suffers from having a large fan base, meaning that one or two pages can pass without an update. The story simply hasn’t had much chance to develop yet.
All in all, I’m giving Dex.Execute a tentative 4 hats out of 5.
Calling all authors! If you want your adventure to be reviewed by us, send a PM to Piester!
By Stij
Tuesday, April 13, 2010
Sometimes, adventures use mechanics governing the player’s speaking. These rules impose creative challenges some players like, yet frequently inspire rage when ideas are nonexistent. Rules make speaking quite cumbersome! Thesauruses are useful when players need innovative phrases.
Okay, that’s enough of that. My head is starting to hurt. In case you haven’t noticed already, the above paragraph was written only with words that contain the letter “e”. It’s a much harder challenge then you’d think – even basic conjunctions like “of” or “with” are forbidden. This simple paragraph took about 15 minutes to write!
Now imagine an entire adventure written in this style, and you’ve got an idea of what Superfrequency’s Circumlocution is like. To be fair, the idea of limiting the letters you use in writing isn’t exactly new. Avi’s plainly titled You Cannot Use The Letter E attempted to do the opposite thing, and it was in turn inspired by the 1939 novel Gadsby, an entire novel written without the letter “e”. However, Circumlocution is the first forum adventure to really take the idea and run with it.
As you could probably imagine, these limits lead to some extremely awkward and yet surprisingly poetic descriptions, which is half the fun. For example, check out this gem, from when the main character Euler attempts to enter a dark forest:
“Negative. Eastward lies the rayless Tenebrous Forest. Euler requires one LANTERN, lest he stumble sightlessly inside the shadowed grove.”
However, the unique style of speaking isn’t the only thing Circumlocution has to offer. It also has an interesting art style which is unlike any other I’ve ever seen in a forum adventure. Everything is in stark orange and white, and drawn from a first-person perspective. Landscapes are pixelated, low-bit versions of real photos found and compiled together. The overall effect looks like an adventure game from an old Apple II computer, (in)famous for their low-fi amber monitors. It’s a very clever throwback to a style with which the author grew up, and it looks good, too. (For another great example of this style, check out Thy Dungeonman 3, from Homestar Runner).
If there’s any place where Circumlocution stumbles, it’s in the story. Now, I understand that it’s hard to tell a coherent story when you’re faced with such a difficult writing limitation, but I still feel that more could be done to make the plot interesting. Not much has happened beyond the main character wandering around and exploring his surroundings. Sometimes a dramatic, unexpected event has to happen in order to move the plot along, and I think this adventure could benefit from that.
Still, overall, I think Circumlocution is a unique and well-made adventure. I would definitely recommend it to anyone looking for something new and a breath of fresh air. I give it 4 hats out of 5 possible hats.
By Stij
Monday, April 27, 2010
The Fan Adventures forum is an endlessly self-conscious place, full of fads, self-references and metahumor. Sometimes, it seems like everyone is just competing to be the most distinguished and popular. That’s why it’s so surprising when an adventure comes along that’s unabashedly silly and bizarre. Jonesin’ For Pop is one such adventure.
You are PUNK TEEN, a greaser-esque delinquent with a penchant for rude t-shirts and an inexplicably green nose. Your goal, if it can be called that, is to acquire a can of pop to quench your massive thirst. Sounds like a simple task, but as any MSPA reader knows, nothing is ever that easy. The quest is complicated by a worldwide pop shortage, which sends Punk Teen venturing around the globe in search of the last remaining can. Along the way, he encounters a quirky cast of characters and gets into all sorts of shenanigans.
A big part of the adventure’s appeal is the wordplay. The main character, who is jonesin’ for pop, encounters a pop (father) who gives him a box of Pops (cereal). Then the viewpoint switches to a character named Pop Jones, a wealthy CEO of a soda company. And that’s just the first page! If puns bother you, stay far away from this adventure. To the author, Geoff’s, credit, he doesn’t just use them as one-off jokes – he incorporates them into the adventure’s rollicking story.
Another part of Jonesin’ For Pop’s charm is the great art. Geoff’s style is loose and expressive, but never looks crude or half-finished. The character designs are stylized and over-the-top, which complements the adventure’s whimsy perfectly. And, surprisingly, Geoff hardly ever reuses art, something which is considered standard practice by most adventure creators.
Overall, I enjoyed Jonesin’ For Pop quite a lot. Not many adventures compel me to read their entire archives in one day, but this one did. It contains the sense of zany humor that made Problem Sleuth so appealing. At one point, two characters get into a freaking mustache fight. In fact, if there’s any complaint I have against it, it’s that it can sometimes get too silly – the lack of a clear plot can be frustrating sometimes. But, despite that, it’s very charming and I would recommend it to just about anyone.
I give Jonesin’ For Pop the coveted 5 hats out of 5.
By Piester
Monday, April 19, 2010
Alright, have you ever had an idea that sounded kinda bland but turned out to be extremely awesome? Well, you have yourself Fencing Club Adventures!
The title is bland, and so is the Idea of it, but due to hilarious suggestions, it became one of the best adventures on the forums! I mean, check out the basic premise, it sounds boring, but trust me, Fencing Club adventures is anything but boring: You are Zack Finesse, you decided to join you school's fencing club, but to become a member, you must beat all the rest of the members. BOOORIIING!! But wait, I am reviewing a GOOD adventure? How can it be boring? MAKE UP YOUR MIND!
I am not calling the adventure itself boring, I am calling the premise boring, this adventure is a really good example of practice making perfect, it started of with you standing in pure emptiness except for your fencing equipment bag, and is now about you and the rest of the fencing club going to a mansion to resurrect it's owner so you can use the mansion as a new training place for the fencing club (The gym was half blown up in an extremely violent explosion.), Except the Owner of the mansion is in purgatory, which is an extremely business oriented place.
I originally thought the adventure was going to be bad, but it kept on getting better and better as it went on. It's hilarious, has Characters with a lot of depth to them, and an extremely good story.
All in all, I would have to say this adventure might be my favourite adventure in the forums, or at least way up their. I am going to give it a 4.8 hats out of a possible 5 hats, because it is dang near perfect. I recommend every forum user should read this awesome adventure.