The Rebelcolumn

Your Periodic Stop for Reviews, Podcasts, Articles, And More


Hello everyone, welcome to the Rebelcolumn! Way back in the day there used to be a podcast called the Rebelcast which reviewed new adventures (on a sliding scale of Neil Patrick Harris), interviewed fancy community fellows, and dispensed with some pretty cool stuff during its run- but then it fell apart. Now we're a nebulous little collective of adventure reviewers, ranters, and assorted nutcases. Enjoy.

These are the contributors to the Rebelcrew:

Schazer: Editor, rambler, and in charge of general maintenance round here.
Dragon Fogel: Grand Battles correspondent
Dexexe1234: European correspondent, adventure reviewer, and all-round cool guy
Lord Paradise: Supreme High Ultra Pope, occasional columnist
MrGuy: Just This Guy; You Know?, desultory columnist
Archduke Ferdinand: The guy who made this happen. Long may he reign.

and you! Maybe. The Rebelcolumn is now open to people who want to write some words and get people to read 'em. If you're interested, contact Schazer via forum PM or in #MSPAFA, on esper IRC to run your idea for a column by her.


Added most recently:

June

Grand Battles: An Insider's Guide - Dragon Fogel, finalist in The Grand Battle (original) and host of Intense Struggle, provides a guide for beginners as to what exactly a Grand Battle is.

Dex Reviews Stuff! - Forum stalwart Dexexe1234 reviews some forum adventures. Find it under the sexy banner.

7/6 The Vault - Schazer's nostalgic meanderings, on the adventures which any self-respecting MSPAFA-ite should read. Find it under A More Future Past


April
Songs we Sing, and Headbucket. Reviews have now been shifted into archives.






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Dragon Fogel, GBI finalist, offers a beginner's guide to the noble sport of storytellers and Collab/RP-types.

- What Grand Battles Are, and Why You Should Be Reading Them-

So, you keep hearing these weirdos talking about "Grand Battles", and you're wondering what the heck they are, as you never delve into the deep dark sub-sub-sub forums of MSPAFA. Or maybe you know what they are, you've seen the topics, and then you ran away in fear of the massive textwalls. Well, if either of these describes you, this article is intended to serve as a starting point to introduce you to the game, and tell you why you should read through those hundreds of thousands of words.

(For those of you with a short attention span, the answer is "because awesome stuff happens". Then again, if your attention span is that short, you're probably not going to be looking at any Grand Battles anyway.)

Let's start with the simpler question: What is a Grand Battle?

Well, conveniently enough, we have an answer to that question from the progenitor of Grand Battles himself, cyber95. A Grand Battle is "an elimination style fight to the death with words".

What does that mean? Eight players come up with characters to take part in a battle. There are no particular rules for character creation, other than that they should be of your own design - your character can be anything, be it a bearded swordsman (a popular choice, as MalkyTop will tell you), a living suit of mechanized armor, an undead vacuum cleaner, or a large swarm of self-devouring parasites. Once characters are approved by the GM, those eight players will write a story about their characters fighting each other. (Or not fighting each other! But we'll get into that in a future article.)

So where does the "elimination" come in? Well, the game is divided into rounds, each of which takes place in a different setting chosen by the GM. Previous settings have included an empty void where buildings are constantly free-falling, an exotic jungle inside a volcano which includes plants from the homeworlds of all the combatants, a swamp filled with a mist that slowly drives the fighters to rage (and they aren't informed of this beforehand), and several rounds inspired by forum adventures, including such classics as Mutewood and 1984 Quest.

The round proceeds at whatever pace the players set, usually until something happens which kicks the round into high gear. At this time, the GM will usually declare that the round is about to end, and ask for opinions.

At the end of every round, the writing of all participants will be judged. Whoever is deemed by their peers to have the worst writing will be eliminated from the game and their character killed, and then a new round will begin.

(At least, that's the theory. In practice, many eliminations are due to player inactivity or resignations. Tip Number One: Don't join a Grand Battle if you're not prepared to be in it for the long haul! It could be over a year before it finishes.)

Ideally, a player will write their character's own death scene; if not, the GM will step in and either write the scene or assign the task to another player. This usually results in a much more humiliating death, especially if the dead player is viewed as a particularly bad writer - not that I'm going to mention any players by name.

After seven rounds, the battle will end, and the last player standing will be the winner. This has never actually happened yet. Grand Battling requires great patience.

That covers the basic mechanics of how a Grand Battle proceeds from round to round. But really, that's just explaining the rules, not the game. What makes Grand Battles a truly unique experience among role-play topics is how much control the players have.

In your average role-play, you have your own character, you decide what you want to have him/her/it try to do, and that is basically the extent of your interactions. Your successes and failures are generally decided by the whims of fate, and you are constantly relying on other players to respond to your actions.

This description is not meant to criticize those games or their players, but rather to highlight where they differ from Grand Battles. In a Grand Battle, you can take control of absolutely anything. Make another player's character attack you? Sure! Make the ground open up beneath your feet? Go ahead! Make a werewolf NPC suddenly appear and start attacking everyone? It's allowed! The only rule is that you can't kill another player character, as those deaths are reserved for the end of each round.

The catch, however, is that if you simply start doing things recklessly and without respect for the other players or consideration for continuity, you are likely to be viewed as a bad writer and eliminated. Thus, at some point, you turn control over to another writer, quite willingly, and let them do as they please with your character and your surroundings.

And the fact that there are multiple writers greatly adds to the story, especially as the game goes on and only the better players are left. They will get used to using all the characters, not just their own, and will play off each other's posts in very entertaining ways. In fact, although the game is officially a competition, it is quite common for players to collaborate with each other to set up more elaborate plots - even in the final round, when the battle is one-on-one. For the best players, it's about the story first. Winning is a bonus.

That essentially sums up how you play a Grand Battle. But perhaps you are wondering why you should play a Grand Battle, or even just read one. There are some massive textwalls in those things, after all.

Well, playing in a Grand Battle is a great experience. The way the game works, you can feel free to use characters you wouldn't get a chance to in almost any other role-playing game. And if you play well, you can see how other people would write for your character. Similarly, you get to see how your character would interact with people and places that you might never have come up with on your own. Even if you lose, as long as you take the game seriously, you can really improve your writing. And you'll get feedback on where you need to improve, since you're being judged for potential elimination. Be warned, though, the games do have a tendency to go through inactive periods, and consequently you could easily be writing on and off in the same game for a year. So expect this to be a major commitment if you hope to make it to later rounds.

And if you're not sure about participating, they're still a good read. The good players will make rounds full of surprises, and as the game continues, the less skilled players leave and the remaining players tend to improve in skill. This means that, in general, they become more interesting as you get further in, and most are pretty interesting to begin with. Plus, if you're considering taking part in a game, reading the ongoing battles is a great way to get ideas.

For those of you looking for advice on which battles to start reading, I particularly recommend Grand Battle 1, Grand Battle 2, The Battle Majestic, and Savage Brawl. Savage Brawl in particular is rather short, but quite eventful, and I feel all of the participants are strong writers.

In future installments of this column, I'll be offering advice to Grand Battle participants about how to play the game well. Most of this advice can be summed up with one key rule: Make it interesting! But the details matter, and so in the next article I'll start with one of the most basic aspects of the game: How to make an interesting character.

See you next time!




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Dex looks at adventures: Eddie.

WARNING:
My Reviews have SPOILERS PEOPLE!! Not many, but SOME! Read at your own caution!


Hello, you few people who actually read the RebelColumn! I am the latest sneaky bastard, better known as Dexexe1234! It has recently occurred to me that i have an interest in reading, and thus reviewing others' adventures! This will surely be a wild ride! I will review the adventures in 4 categories:

Presentation: The presentation is not everything, but it surely makes a good base for people! Many want to look at pretty pictures, instead of text or massive blotches of white.
Characters: Characters, the main part of the story... Next to plot that is.
Story: The main ingredient, and what pushes the story along.
Insanity: This is... Well ill let you discover that later.

There, with the four categories out of the way, I can safely say that if an adventure scores 5 in all of the categories, and thus get 20 neil patrick harrisses, then I will kill myself, because I will then like it WAY too much.

Oh right, the review. So lets look at Eddie!

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The majestic king on his throne.

Ah yes, the first picture. It is ALWAYS a good thing to make a first post that drags in the readers. On the other hand, starting slow and then surprising with some great twist can also spur the readerdom to come. Now, lets get on with the first topic:

Presentation:
Ah yes, artwork. The one thing that ties almost all of us together... Ok that made no sense.

The art of Eddie is simplistic, yet it has an awesome look to it. Even small things get detailed, yet are clean with the artings done by Eddie. That is, Eddie the author. Now, i think this is actually one of the MS Paint Adventures actually made in paint! Which makes the title not just right, but also ironic, knowing our forums. Uh, back to the artings.

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Look at that guy, handling the sandwich. I want a sandwich.

As you can see from this sample, it is all good and simple, yet more detailed artings are working quite nicely! I dare say, i will give this part, 4 out of 5 Niel Patrick Harrises!

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Small Smug bastards. You know I'm going to be in your beds tonight.

Characters:

Eddie:
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The big man, HASS the rage.

So yes, Eddie. This is our main protagonist. He is a big burly bowling ball of boistorous Brosure. Those last two words aren't even words. Who cares. Anyways, Eddie is... Well...

Awesome.

He is an artist, and is fiercely working on his mural, along with building his own version of NERF weapons, to combat our female lead! More on her later though.

He is a pretty likable guy, you know. His personality is well, warm. Its good and well-rounded, for a hero character. I am not basing this on anything.

I suck.

Oh well, speaking of sucking, I won't talk more about Eddie and jump to:

Leslie:
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Now I want icecream :(

Damn this girl is awesome! If I knew a woman like that, I would do anything for her. She is affectionate, and even has a slight knack in weapons! METAL YO-YO's that is!

You know, I probably should not even be doing this. I suck at writing in English (Ed's note: whaaaatever, Dex, you're doing great :D), and especially reviewing, yet here I am, rambling on like a fool.

Uh so... Yeah.

Primo the Post-It bloke.
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Three of Seven! Three of SEVEEEN!!!

This guy is... Fun. I like the way he is written, and the manic look he can always give. He is like a big pile of clothing! I could just cuddle him!

Not much is really known about him, other than that he posts post-its everywhere.

Roombles:
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This is hilarious. Roombles is just a small cleaning thing, like a vacuum cleaner. But this is what made me include it here. Where did they get the Cigar, anyways?!

All in all, the Character section is, once again, awarded with 4 out of 5 Niel Patrick Harrises!

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Damn you small fry.

Story:
Story. The thing binding all this nonsense together. And good for this, the story for Eddie is epic.

It all starts out fine and well, with Eddie suddenly having a NERF ma-What am i doing. I'm here to review, not retell! GOD DAMNIT DEX YOU(Are doing an awesome first job and it's great to see you getting so excited over an adventure. You're doing fine, sir. -Editor)!!

Anyways, the story is not that developed yet, since the adventure is just at 26 pages as of this review. On the other hand, the whole thing is pretty damn good!

I mean, it's about Eddie, suddenly finding himself in another world, after falling into a water puddle! This place he enters is also really freaky, with mouths everywhere!

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Heh, you have a purdy mouth.

There is not much to say, other than that it's very exciting! I can't wait to see what happens next in this epic tale!

5 out of 5!

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Gah! They be multiplyin'!

Insanity:
Righto! This part of the review is pretty stupid.

And that is because its about all the zany things done in this adventure! AND THERE IS QUITE SOME ZANY THINGS DONE!

Really, what gets a good thumbs up from me is insanity. Doing the unexpected stupid command, and being quite insane in what you do, all in the good and glorious contest of humor. Now, Eddie here has its fair share of the awesome insane moments.

...I think i have run out of pictures... Anyways, 4 out of 5!

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Damn you Harris, you be scary!

So all in all, its:

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17 out of 20! That is seriously well done!

There just is something about Eddie, that is completely awesome. It doesn't really need animation, or even music to make it all good and gravy. Its good clean fun, and I recommend that every and all read it.

So, how was my first review you guys? It sucked right? Oh well...

Dex out.





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Schazer gets nostalgic all up in this hizzhouse

Episode 1: Multifunctional, they hardly know ye

Hm, feels like it's been a while. In fact... at least a couple of months since 4/13, the launch of the portal, and the MSPAFA Awards. Over a year, now, since I read Problem Sleuth in a couple of sittings, wandered into the Fan Adventures subforum, and read Crystal Rave and Afterlife in one. I signed up, posted my best suggestions for Afterlife, and checked back to see what was new a couple of times over the next week. I suggested Hank, Afterlife's protagonist, negotiate the darkness in an unconventional method, moving in a fashion that would surely vex the traps that would plague the shadowed corridor: A power slide, with his trope-naming trusty paddle as a mock guitar. Anybody who was a member of the subforum knows what came next. If you don't, here's my first (soon-to-be-repeated-to-death) plea that you go and read Afterlife right through, right this instant. You will not find a single person who could say anything against it.

This "Vault" article, and hopefully any others following, serves a couple of purposes. The first is selfish, and the rest I am, if only to use a word that balances my author ego out, a service. Other than the fact I'm gushing about now-esoteric adventures on an esoteric forum for an esoteric webcomic and thinking anybody's gonna bother to read this, I like the old adventures, and am quite happy to gush about them even if nobody's listening (but I'll assume you are, just to make this less complicated on me). This doesn't mean I dislike new ones either - the delight at following a new link and finding something I immediately click with is as great a feeling as it ever was. Back when the first couple of non-burn-the-trope adventures were inducted into Completed Adventures, discussion was raised over the possibility of a 'classics' list, or MSPAFA Required Reading. Due to the very different definitions of "classic" and "required reading" put forth by several of the debaters, the list never really happened. I'm not any more qualified than anyone else to pick the "classics" or say what is required reading for newcomers to understand our references and in-jokes, or even to define what was or wasn't an in-joke. So like anybody else who'd care to have a crack at it, I'll go from my recollections and experiences - and if there's something that I'm doing everyone a great disservice by forgetting, then PM me, or find me in #MSPAFA.

So for trudging through my nostalgic meanderings, what will you forumites get? For new people looking to start their own adventures, you'll see the stories that were the Roomlands and Deadly Dances of their heyday, and maybe hopefully take away something about what makes a collectively loved adventure. For the new people wondering whose face is a mask on peoples' avatars, or freak out over a weird eye, or why we god damned Nopad (and then afterwards, didn't anymore) - I can have a look at that, too. For the old-timers, who saw all this stuff firsthand... I dunno, memories? Either way, that seems like enough waffling, and I promise I won't do it next time.

Oh, and my heartfelt request to anyone itching to hit reply to exclaim their love for any of these adventures - most are painfully inactive, and every time I see a favourite old adventure get necrobumped, I stab something. Favourite Forum Adventures and Fanart tends to be interested in that kind of thing, so post there and commiserate with the rest of us that these adventures lie forgotten.

Where to begin... I guess you can't get much more nostalgic than pining for the return of a user known as MultiFunctional. This chap, who appears to have completed the sweetest escape off the face of the earth, was the author of several adventures in his time, including A Plateful of Hate, The Apocalypse Squad, and his magnum opus, Epic, Awesome, and Mildly Zany. At 9, 9, and 18 pages respectively, with the final having a proper ending, there's no excuse for you not to spend an hour or so looking through these. The art was simple, rocking a tasteful smattering of artifacts, even, before SBaHJ made it cool, and yet was serviceable and didn't detract from the story. A man who suggested as much as he updated, and who wrote an in Seussian verse. Just because he could. And then switched to Terza Rima for laughs. Epic is the origin of any misspellings relating to time machines that crop up in the forum, the most recent being in Lankie's Time Cop... Damnit, this is starting to sound like a eulogy. Point is, just because it's not on the first five pages any more, doesn't mean it's not worth checking out.

So, those were good for a bit of surprise light reading, but (like everybody seems to be these days) you're wanting more clout, a bit more respect from the standoffish cadre of veterans who shook their heads and wondered what the world was coming to when Ghostpuncher spiked to 40 pages, let alone Voices' 100+. Well, my friend, there's no easy way to tell-actually there is. Quit reading this piece of navel-gazing fluff and go cast your eyes over Afterlife MSPA (mirrored, 229 panels of solid WORTH IT.) Probably the one adventure for which everyone who has read it can collectively agree on its "MSPAFA Classic" status, it follows the adventures of a guy called Hank as he explores the islands around the River Styx, trying to discover the CLUES and STUFF surrounding his death, so he may return to the world of the living. Art, writing, and story all make me laugh out loud on way too many occasions - it's no wonder Face's reappearance (in adventure form, no less) caused such a stir.

And if you came back after reading through that mass of awesome, then you may as well go and check out Mitch and the Great Hamster Race.

Really, I typed out this article several weeks ago, but all that Gen Chat talk about the old adventures made me reckon I should get it finished up and let anyone who was interested peruse it.
So, hope you found something new/awesome/interesting with this, and tune in next time I'm [strk]procrastinating[/strk] trawling the archives and find something which needs sharing. Thanks for reading image












The Rebelcast - The Column's Side Dish


The Rebelcast is back! Tune in this week via our download to experience the columnists discussing the adventures, the Awards, 4/13 as viewed from the past, Spud Settlement, Shaqumon, Grand Bus Adventure, and various random things what popped into their heads. Featuring this week's special guest Ghosty! Only 37 minutes long, so download now!

Download Link

Music Credits



Podcast Opener: Growl's Garden by Clark

Podcast Intermission: Four Minutes by Madonna ft. Timberland ft. Justin Timberlake

Podcast Closer: Phantom pt. II by Justice.





Archives


APRIL


CranialCephalog - Schazer's adventures in the MSPAFA

So, I just put the lawnmower away, and once I've finished whacking this out I'll drag out the barbeque from under the stage and we can get this pre-party started. All in all it's been one of those kind of weeks where the hectic slowly sneaks up on you until by the end of it you're going breakneck with it in hot pursuit. But I suppose the craziness that is/will be the MSPAFA Awards had to stem from somewhere, and the judging room itself I guess seems like the best place.

So, that judging room. You may wonder what it's like behind those imposing centuries-old mahogany double doors. As an honourary judge this year, I got to take a peek, and can now relay to you exactly what I saw in there, less the bits I can't mention due to pending libel suits.

You'll be pleased to know that our judges have not spent the community's Cashmoneys on a hammerspacing pentagonal city hall composed mostly of marble and gold leaf, anchored with a giant tapestry rug and five enormous, high-backed thrones bearing carvings testament to their sheer effing awesomeness. Nor were there flocks of small slave-scribes sprinting across this non-existent hall, carrying messages when the back and forth of argument couldn't be heard due to the ridiculous acoustics associated with a room this ludicrously huge. That was my job.

No, I kid. What did most certainly exist, however, was the Diplomacy Stick. Ever heard the phrase "parting fighting dogs with a stick?" I don't think I have either. Point was, when the bigwigs had no need for my contribution to the meritocratic democracy, yet I wanted to watch the goings-on, I cowered in the corner while they tore each other apart over alleged tangetalisations. Obviously, I wielded (read: tried to hide behind) the aforementioned stick. Once I sensed the argument was going round in circles, or at the point where somebody lost their hat (or that one gruesome time during the Still Art nomination 'discussion', their lunch) apparently it was my job to step in, simplify the argument, and watch the magic take place.

Or something. I only seem to recall meekly passing the stick to somebody roaring at me in the throes of argumentative passion, before they beat Lord Paradise around the head with it in frustration when it turned out his contemplative shoegazing had actually been him watching Lost on his lap-centered mp3 player. And that was just the nominations.

Once the nominations were up and the betting booth was open, I suddenly realised what this job entailed - voting independently of judges I replaced, because their adventures were nominated, and being prepared to discuss my side and stick by my guns. Debating about the works of people who I had just seen say horrendous things about each others' mothers.

I wondered if I was really qualified for this, but as it turned out, I needn't have worried.

Continued in a future near you!



INCREDIBLY SERIOUS MUSINGS RE: POKÉMON by Lord Paradise

If you’ve ever been to the MSPAFA forum, ever, then I do not need to tell you that there are a lot of adventures about Pok(ewithanaccent)mon. This is no mere reaction to the release of HeartGold and SoulSilver, but a consistent trend that started as soon as forum adventures became a thing, and only became further entrenched over time as early precedents told forum members it was okay to just draw a bunch of Pokémon and attempt to pass it off as an adventure.

In case you were unaware, because you are capable of free thought or perhaps are just dumb, Pokémon is a horribly addictive narcotic that Nintendo started handing out to kids in the form of Burger King kids’ meal toys and colorful advertisements. Once addicted, the children proceeded to seek more and more potent and expensive forms of Pokémon, including anime, trading cards, video games, shiny trading cards, video games based on the anime, storyboards for the anime crudely adapted into manga, anime but on islands for some reason, plushies, and a movie based on the anime focusing on a character who is only in the game if you cheated or else dragged your ass to a “promotional event” that would put all the shit that was already in your game into your game. This made Nintendo a shitton of money for some years, until they had the audacity to make different Pokémon (including such favorites as even-bigger-bird and not-Charizard-so-who-gives-a-fuck), which caused most of the addicts to immediately lose interest, citing “growing up” and moving on to such though-provoking, adult entertainment as the Ratchet & Clank series. The sad remainder of the Pokémon fanbase then retreated to the Internet, when, starved for social and intellectual stimulation, they began reading MS Paint Adventures. And, well, here we are.

The general concept of Pokémon is this: you are a ten-year-old kid who makes money by brutally beating wild animals, trapping them in a tiny ball and storing them in a box* on Bill’s PC** on your computer*** at a Pokémon center**** until you need them. You then use these animals (or “Pocket Monsters,” except you have no pockets so you just hang them from your belt while keeping your bicycle, three fishing rods, and a full compliment of first aid items you will never use in your backpack) to beat the shit out of even larger things, eventually building an unstoppable empire of death that can defeat everybody else, because everybody else is woefully incompetent and will Growl or perhaps Leer at you while you kill them. Other fun things to do: Walk into gyms and kill things until you are given a “badge;” use “Technical Machines” to teach new methods of murder to your Pokémon; training your Pokémon until they evolve***** and then press B****** to hold it off until they learn Agility*******.

With such a wealth of good ideas, it’s easy to see how many artists would be seduced by the Pokémon franchise. But no, I take that back. What the fuck, people? All of you are wasting your talents with this bullshit. If I see one more post with a kid in a baseball cap sitting in his room downloading a Potion from his computer (don’t even get me started on Professor Tree and his chronic amnesia issues) I will have to commit Murders upon you (Lord Paradise forgot Mercy! And… Lord Paradise learned Murder!) All of you are wasting your talents and if I didn’t love all of your adventures so much, I would cause injury to you all (It’s super effective! MalkyTop fainted THEN FUCKING DIED).

That “love” part I thought I could sneak in there is sort of an issue with my fuck-Pokémon theory, because God damn are some of these adventures good. From Pokémon Obsidian and its artistic serious pretentions (it also has some cleavage) to thegreenspark’s fantastic Rocket (which will teach you to fear Sudowoodo) to Pokémon Off-White, which gets points for not having reached the point where there are any Pokémon in it, I eat up that shit like a Rare Candy.

Still, these diversions up ‘til now have failed to rise above the status of guilty pleasures, lacking the literary value of the likes of Fantastic Bimbo Dance Remix. The key part of that sentence is “up ‘til now,” for a contender has emerged: the Pokémon adventure that will legitimize the genre and gain notoriety as a work of true genius. I am referring, of course, to SHAQUMON.

To review something such as SHAQUMON itself would be the work of years, as this work is as layered and complex as Shakespeare’s entire works, rewritten in binary code, rewritten again as DNA code and clonified into a baby who later becomes a piano-playing pirate in space (James Cameron—call me). Suffice to say that it is Pokémon, and it is Shaq, and it is mind-blowing.

I never had an ending planned out for this article, so you should finish it off by reading all the footnotes in order, out of context. The result is kind of hilarious.

* Box

**A warehouse, owned and managed by a guy named Bill

*** Best guess is that you yell into it and Bill sends your pokes to you through pneumatic tubes. Bill doesn’t charge you anything, but he doesn’t feed them, let them outside, or clean up after them either.

**** Socialized health care

***** Hit puberty, get “stones”

****** Just keep punching them until they stop menstruating and their armpit hair retracts back into their bodies

******* Fear

AVATAR FAD CORNER: Wherein Avatar-Related Memes/Trends Are Described, Pictured And Thereafter Wholly Reviewed On A Similar Scale To That Of Adventures - by MrGuy

(Hey kids! Remember the Fad Review System (SICEE)!

Stayin' Power: How quickly it will get boring
IDE/Theory: Quality of concept
Coolness: How cool it is
Ease of use: How simple it is to apply
Execution: How well it tends to be applied

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EBERT GLASSES


Today's meme is an interesting case: it's a throwback to one of the first waves of avatar fad, started when some dude... threw back to one of the first waves of avatar fad I don't know either. It's basically just people's current avatars with an Egbert Face slapped on.


Stayin' Power: BIG FAT ZERO
Uninspired and already done. It may be a historical meme but that's mainly because more interesting ones have come along. Probably will peter out fairly quickly.

IDE/THEORY: 1 Neil Patrick Harris
The IDE/Theory behind the fad is both simple and classic. Nostalgia+Doofy Face=Instant Win. Moving on.

Coolness: Doogie Howser
This fad is totally lame, but that's kinda the point when you're slapping Egbert's face on there. Nostalgia gives it a little boost too.

EASE OF USE: Neil Patrick Harris
It's a simple enough fad to apply, just copy and paste the thing on there.

EXECUTION: Doogie Howser
Dear god you people cannot apply this thing. Ever heard of the resize tool? Admittedly this actually adds a bit to the charm, which is why it got a Doogie Howser. But still.

FINAL SCORE: 3 NPHs

MEME RANKING: Bonk Song




April REVIEWS


Songs We Sing by Lord Paradise

I have been told to “bang out some really quick reviews” so: Songs We Sing. If you read the Favorite Forum Adventures thread at all, you will almost certainly have heard of Songs We Sing in connection with good art, lesbians, and lesbians. It certainly does have these things, in various degrees. Good art: For sure. Songs We Sing has a style similar to some of Andrew’s more stylized work and it works very effectively to tell the story. Lesbians… it has also? Maybe? Canon gets scratchy on this issue. If you’re expecting some sort of sextacular girl-on-girl sex… MSPA… thing, you will be disappointed or relieved or otherwise distanced from your expectations. Moving on (see how I “bang out” my reviews?) Unfortunately, the story and writing of Songs We Sing doesn’t have anything spectacular enough to back up the quality of the art. There’s some manner of vague internal mythology supported by a variety of stories-within-stories, and a high fantasy quest that is supposed to charm and intrigue me, but for the most part, it doesn’t. On an update-to-update basis, it bounces back and forth between humor (which is mostly successful and highly aided by the adorability of the protagonist) and seriousness (which tends to feel hollow). I am not going to quit reading Songs We Sing, because I find it likely that GenTrigger will strike a better balance as it progresses, but as of now I cannot ignore its flaws enough to give it as positive a recommendation as it seems to be receiving from the general public. Go read a page or two, and maybe it will appeal to some place deep in your heart or something. Report back to me if this occurs.

Score: 3 Neil Patrick Harrises



Headbucket by Lord Paradise

There isn't a lot to say about Headbucket, making it difficult to "bang out" even a quick opinion. I can assure you that I am pretty positive that most of you reading this here will enjoy Headbucket on a number of levels. The art, though in large part photomanipulated, is always somewhat striking. The text keeps the jokes coming, and there’s a lot of flash work backing it up, for a fairly authentic video-game feel.
That said, something about Headbucket doesn’t entirely work for me. The humor seems a bit like something Comedy Central would advertise heavily and then only air six episodes of after it failed to attract millions of college-aged viewers. The immense volume of jokes has consistently failed to make me laugh out loud, but I suspect this is more of a matter of my personal taste than any flaw on the part of the adventure. Give Headbucket a try, cause if you aren’t such a comedic prude as I am you’ll probably find it hilarious.

Score: 3 Neil Patrick Harrises with an accompanying Doogie Howser



Songs We Sing by MrGuy
OK so the first thing one notices is the art style. It's good. You can tell from the beginning that this is one of those adventures, the kind that the artist puts a huge amount of effort into. As far as the concept, it's very well though-out. You have to give a guy credit for actually explaining the whole "doesn't remember the name" thing when normally it just gets a bit of a lampshade hanging at best. What's interesting is that this is sort of a trend; whereas in another adventure something would be a passing joke, or a running gag at the most, here it becomes something more, actually becoming part of the adventure. The concept of the readers as disembodied voices is used interestingly, allowing an infodump that actually sort of makes sense.


The plot is slow-paced at first, but then we get into something that's part of the character's background as a storyteller. Essentially, we spend about 5 pages plodding along and then BOOM, we're thrust into something fast-paced and surprising, over almost as quickly as it started. It's jarring, but not necessarily in a bad way.

The humor is generally good, though a few bits seem to fall flat to me. Lesbian rocks is not the most inspired running gag in my opinion. Most of it, though, is pulled off very skillfully. There are an entirety of two characters as of this writing and both are quite interesting.

The updates are a tad sporadic, but that's not really an issue given how good the artwork is, especially since the writer/artist tends to bolster the thread with mini-updates. It's almost certainly a good thing, as it means they're unlikely to burn out on the adventure early.

All in all, this is a very high-quality adventure. It shows a lot of promise and the author has clearly carefully planned their universe out in advance. Songs we sing gets four NPHs and a Doogie.

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Headbucket by MrGuy

HOLY SHIT THE ART STYLE WOOOOOOOOOOOOO IT'S AWESOME. Kickass photo'd backgrounds and even kickerballs (that is the superlative of kickass shut up) drawings on top of that. Then once you get to the DUNGEON CRAWL THING it goes all RETRO GREEN PIXELLY GRAPHICS, which are also awesome. He also does the occasional flash interlude which actually kicks greater ass still if that's possible.

The humor oh god. The humor is genius. There's slapstick and verbal comedy and of course that sort of meta je nais seis quois that is expected of an MSPA, all implemented beautifully. There was not a single panel that did not amuse me.

It references Scribbly (EDITOR'S NOTE: http://www.toonopedia.com/scribbly.htm LINK TO THERE) really early in so that gives it about eleventy bajillion Neil Patrick Harrises right there.

The premise is a dude with a bucket for a head starting a band, joined by THE UNKNOWN COMIC and MA HUNKEL, THE ORIGINAL RED TORNADO. They travel to SOME PLACE FILLED WITH UGLY CHICKS and then a DENNY'S. It quickly degrades into nonsense-- beautiful, sublime nonsense, the kind that would make Duchamp weep in appreciation.

It is impossible to express the awesomeness of this comic in words. For the love of god, read it. You will not by ANY MEANS be disappointed.

...Unless I've built it up so much that you cannot possibly avoid being disappointed. Fuck. Long story short 5/5 NPHs.

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Songs We Sing - by Archduke Ferdinand

Songs We Sing is one of those rare adventures that is produced by an author with a brain type rarely found in this forum, that of an author who's synapses actually go through an interim stage between 'whim' and 'posting', a mysterious strata of thought and imagination known as 'planning'. Indeed if there's any phrase that I can use to describe this adventure, it's this: Songs We Sing is like having a flaming red hot tong rammed down your eye socket- it's burning with premeditated heat and all you can see anymore is the world that's been created for you. The world in which Songs We Sing roams is clearly a vast one, as evidenced by the protagonist herself, a woman who holds within her eons of stories and legends we've yet to be told, a good number of which I presume the author holds in his mind and one of which we've already had explained to us to impressive effect. The sequence near the beginning of the adventure in which the Orator tells us of a man who sought out a forgotten city and met the masked people who lived there accomplishes something few adventures really do- it establishes a sense of scope. In telling us this grand story, GenTrigger really establishes that there's a massive world beyond the screen we're seeing, a world with a history mapped out, planned out, and given a lot of thought beforehand, unlike many spur of the moment adventures. This is one of the adventure's strongest points- that it gives us something new and more involved to look at. Other pluses include the art, which is obvious, and the character design, but rather than harp on those let's look at a few negatives.

One prominent thing going against the adventure is that while its world is clearly established, its tone is not. Things shift from being poetic and somber one moment to having strains of humor (a long running gag involves a lesbian stone's affection for Sonnet) to being a drop dead serious thing once more, and this is a little off putting. I feel the adventure has yet to truly establish itself and who it is- much like its protagonist, it has yet to find its voice. Overall, one to watch, and listen for other comments on- it could really go places if it discovers what it wants to be. 3.5/5 NPHs.

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Songs We Sing - by Schazer

Story: Unlike some other first-time adventures, it's quite evident that Gen planned the world around Sonnet before he got started on this endeavour. The gods, Sonnet's skills, the concept of Orators themselves give this adventure punch from the first panel. Even if I'm not one to savour an intricate combat or skills system, I can tell Gen's put a lot of work into the idea and I'm looking forward to seeing where he takes it. One thing that confuses me a bit about this adventure is the setting. From the initial panels, I got the impression it was magical/medieval, (and especially with Sonnet's oratory skill), then we were trapped in some kind of library database (though Sonnet's new battle form is gorgeous <3). It's a bit more of a dissonance than I'm used to, and it makes it hard for me to just sit back and enjoy the ride, but I'm certain Gen's got it all under control for the long run.
And, in contrast to the author's best-laid plans, the readers' screwy intentions. The lesbian jokes, while initially good for a bit of silliness, I felt quickly wore thin. The story's great enough in its own regard without having to keep using that as a cheap hook, Gen, so feel free to abandon it whenever.

Artings: The character designs in Songs, I have to say, are pretty kicking rad. Although Jeffery's majesty was diminished a little in the scaling, like the background to the story, Gen's got a very good idea of how things are supposed to look - and they look wonderful. Sonnet's entire design is simple, yet striking, and Gen achieves a very nice workaround for difficulties in emoting over a mask. Different scenes and locales have changes in their style to suit, and interior settings like the castle are portrayed effectively as well. The animation is minimal, but on the whole adds rather than detracts from the art.

Writings: Songs' writing, however, could use some work. I feel like the balance Gen is attempting to negotiate between the mythic and the offbeat is rather awkward on occasion, and the contrast in setting between medieval castle and cyberspace library makes the contrast more apparent - and not in a good way. I can only assume this is a stylistic choice, considering the epic prose used in Sonnet's recounted story (which, despite thinking it was rather early for a detour, I can't say I didn't enjoy it.) I still don't feel that dialogue, especially Sonnet's once she has her voice again within the Library, quite fits. A little more punctuation to set the pace of the dialogue certainly wouldn't go amiss.

Overall: A very nicely arted first foray into Forum Adventuring, which I anticipate seeing find its feet and settle into a style befitting a potential MSPAFA classic. 3 and a half NPHs.

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Headbucket - by Archduke Ferdinand

Headbucket. Oh my, Headbucket. Trying to analyze this one like Songs We Sing is difficult because it has absolutely no pretensions or attempts at depth and deep characterization- it's no holds barred ridiculous adventure fun, and one of the forum's best examples of it. It's got three protagonists, one created for the adventure and two seized from pop culture for no other reason than their similar headgear and put into a preposterous, completely unfathomable premise that for some reason works. The jokes comes regularly with great timing, the characters are all given distinct and fun personalities, even the ridiculously unfunny in real life one's (hi Unknown Comic) and are instantly likable. Well, okay, Takashi took a couple pages, but even then he's more fun than the average adventure character. The art style is done well and in the vein of old style games, with sprite graphics mostly and for quite some time the color pallette extends not beyond greenscale after entering the Denny's scenery. There are constant flash updates, animated and music'd, and it's just overall a truly fun experience. I highly recommend this one. Begin reading it immediately. 4.5/5 NPHs.

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kept here for posterity.
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