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[A6I4] ==>

Thank you.
Now what exactly would you like to know?
EVERYTHING.
Everything is a lot.
Care to narrow it down a little?
OBVIOUSLY NOT THE BORING IRRELEVANT THINGS.
DEFINITELY NOT THINGS LIKE. WHO KISSES PEOPLE. WITH THEIR UNPLEASANT NONSKELETAL SMOOSHY LIPS.
JUST ALL THE THINGS THAT I NEED TO KNOW TO WIN THIS GAME.
That's not how adventures work though.
You don't just make some omniscient narrator inside a computer tell you everything all at once.
There's like this whole process to it. You reveal certain things at the right time, depending on whether the hero has met certain requirements and is ready to learn those things.
What you learn and what I tell you is more up to you than it is to me.
WHO CARES.
I DON'T WANT YOUR EXCUSES.
Aren't you excited about your adventure? About being unchained for the first time ever, and getting to explore this mysterious place, and meeting people and solving puzzles that will lead to the realization of who you were meant to be, and how you fit into this epic?
NO.
SO FAR. THE ADVENTURE IS BORING, AND FRUSTRATING, AND CONSISTS OF AN IDIOT IN A COMPUTER, AND A CLOWN WHO WON'T DIE.
I WANT TO KNOW WHEN I GET TO START FUCKING SHIT UP.
You'll definitely get to do that later.
WHEN.
Not long from now.
LIKE. IN A COUPLE HOURS. OR.
That's up to you. There are puzzles to solve all over your planet. Your mentor can help.
The sooner you do that, the sooner the fun will begin.
YOU REALLY AREN'T TELLING ME ANYTHING.
WE HAD A DEAL. I PUT THE CROWBAR DOWN. NOW TELL ME THINGS.
Why don't we narrow the scope of the Q&A then?
Try asking very specific questions, and I'll decide if it would be appropriate to answer at this time.
YEAH. GOOD IDEA.
THEN MY FIRST QUESTION IS.
WHAT IS THE PLACE.
The Medium. You are in your game session.
I KNOW THAT.
WHAT'S THIS PLANET, I MEAN.
It was called Earth.
EARTH. THAT'S IT?
Yes.
Weren't all the Statues of Liberty a dead giveaway?
If you see one or more shitty old Statues of Liberty on any post-apocalyptic wasteland planet, that automatically means it was Earth all along, as a rule.
Then when you realize that, you're supposed to have a mental breakdown.
I AM UNFAMILIAR WITH THIS RULE. AND SKEPTICAL OF ITS VERACITY.
TELL ME MORE ABOUT EARTH.
It's the place humans are from. But that was a very long time ago, with respect to the planet's current age.
Earth has been through a lot. It was even relocated a couple times.
YES. I BROUGHT IT WITH ME, I THINK.
INTO THE GAME.
Yes. But it was relocated once even before that.
It was moved from its native solar system, where it circled around a little yellow sun.
Then it founds its way to a new system, around your big red sun. It stayed there for a good while, until your sun started dying.
WHY WOULD SOMEONE MOVE A PLANET.
Its universe was about to explode. So its proprietor closed up shop and got it the hell out of there.
HOW.
That's not important for you to know. Suffice to say, planets just have a way of scooting around in this adventure.
OK. WHY IS THIS MY PLANET IN THE GAME THOUGH.
Cause your kernelsprite turned into a black hole and sucked it into your session?
NO I MEAN. I THOUGHT I WAS SUPPOSED TO HAVE A COOL AND SPECIAL PLACE.
LIKE A LAND OF SOMETHING AND SOMETHING.
You do.
You just have to unlock it.
That is when your real quest will begin.
HOW DO I DO THAT.
You know. Finding keys. Solving problems.
All the potential for extraordinary achievements in your quest must be unlocked first.
We've been over this.
WHERE DO I FIND THE KEYS.
I don't know.
LIES.
Why would I know that? You think I'm like an encyclopedia on key locations??
I got better things to think about than where all your stupid keys are.
Find them yourself. Better hop to it!
NO. MORE QUESTIONS FIRST.
WHAT AM I ULTIMATELY STRIVING TO UNLOCK.
TO MAKE MY REAL LAND APPEAR.
IS IT SOME SORT OF GIANT, FANCY KEYHOLE.
No. More like a big door.
A DOOR TO WHAT.
TREASURE?
Kind of.
If there's any treasure in there, it would be guarded by your denizen.
WHAT'S THAT.
A powerful monster that rules your planet, asleep in the core.
He appeared there the moment Earth got sucked into your session.
WHAT KIND OF MONSTER.
IS IT A DEADLY, CHALLENGING MONSTER?
Yes.
He is the deadliest, most challenging denizen of all.
He very rarely appears in game sessions, and is usually designated for the most naturally gifted warriors.
His name is Yaldabaoth.

> [A6I4] ==>


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RSS: Adventure Updates

Posted on 13 April 2016 by Andrew

[S] ACT 7


The song is by Clark Powell, and extended by Toby Fox. It's available here on bandcamp. It was originally featured in Clark's album, Symphony Impossible to Play.

Today marks exactly seven years from the day Homestuck began. And Act 7's single-page installment marks the end of the story. Seven acts in seven years, to finish a sprawling "creation myth about kids in houses," as I would describe it for those who asked what my next project was about before I started it. What is there to say about this ending? The short and funny answer is, Homestuck has finally completed its long journey over the rainbow, and become the anime it was always meant to be. The longer and less funny answer will need some reflection. Maybe some day I will say some things about it. For now, I will leave you to draw your own conclusions.

The animation itself had a fairly complicated production history. I actually storyboarded it about four years ago. In fact, some of the shots I visualized before I even began Homestuck. I'd like to extend very special thanks to Angela Sham, who took the reins on the animation while it was in progress, and worked with me closely on it for about a year until it was done. She's a great animator, and I'm quite excited that she's continuing to work with us on the game.

It probably goes without saying, but ending this story is a personally significant moment as well. I could say more about this too, but I'd rather not fill the news section with too many words today. For now, all that's left to do is express some appreciation. Whether you've been here from the beginning, hopped on board somewhere along the way, or only heard of it last week and made an insane dash through the archive to catch up in time for the conclusion, I mean this sincerely:



Edit: one more thing. If you're curious about whether there will be anything resembling an epilogue to this ending, yes, I've been thinking about that for some time. It'll take a while to produce though, whatever specific form it ends up taking. Working on Collide took months, and came right down to the wire. I've got more time now though obviously. But that said, I'm not in a huge hurry at this point. Keep an eye out here for developments. There should be plenty of other news in coming months too.

Posted on 8 April 2016 by Andrew



Couple things! First, We Love Fine has released a series of cool shirts based on art from the Collide animation.

Second, all those shirt designs plus a bunch of other illustrations from Collide are also available as prints. You can get then in the What Pumpkin Store, which has just been relaunched primarily to offer prints, but also a few other items left over from the previous WP store.

Edit: Also, in case you haven't noticed yet, if you buy the full Homestuck discography on bandcamp right now, it is very heavily discounted. Not a bad time to grab the whole set, if you've been meaning to.

Posted on 7 April 2016 by Andrew

Thanks to the extensive group of artists who contributed to the end of act animation. Clearly it was a significant undertaking, and it wouldn't have been possible without so many great artists enthusiastically collaborating on it for months. Also thanks to Seth, Toby, Malcolm and Joren for the awesome music. It's currently available on bandcamp.

The panels posted between now and 4/13 were made by WP artists Adrienne, Angela, Gina, and Rah. They're really good!!! We're almost there. Act 7 drops on 4/13.

Posted on 28 Mar 2016 by Andrew

Here is the plan. Starting today, there will be 6 days of updates (about 125 total pages). Then a brief pause. Then on 4/6, I'll post the END OF ACT 6 animation.

That should immediately be followed by 7 days of updates (about 40 total pages), ending with an update on 4/13, the 7th anniversary of Homestuck. That update will contain ACT 7 in its entirety.

The current 125 page stretch was drawn by a few guest artists. Gina Chacon, Mallory Dyer, and Adrienne Garcia (all artists for WP). The panels they did are very good, and I think make for a nice runway leading up to the final animations. Of course there are a lot of other great contributing artists to all that content as well. Thanks for the patience during the Omegapause. I hope you enjoy the conclusion to Homestuck.

Posted on 7 Mar 2016 by Andrew

The second Paradox Space book is available to order. It contains all the stories not published in the first book (which you can find here). It also contains a bonus story I wrote which is only available in the book. You can see a preview for that story here.

Posted on 1 Feb 2016 by Andrew

SHOUT OUT ZONE BELOW

Welcome to the shout out zone, here are a couple of shout outs. The first shout out is,

NEO-KOSMOS: A comic by my friend Shelby (who did all Calliope art for HS), and her friends Amber (works on Steven Universe) and Adrienne (also does a lot for HS). They've been working really nicely with the MSPA format. It's a quick read to catch up, and it really feels like the story has been taking off lately. I'd recommend you at least read up to a very cool animation they just posted (which includes a song by Toby). If you're looking for a fun story to follow over the next few months while you wait for HS, I think this is a good pick!

The next shout out is UNDERTALE, by my friend Toby. I know I mentioned it on the KS update but it probably bears repeating here too. Also I guess it's not so much a "signal boost" since by now UT is PRETTY WELL KNOWN! Let's get real, Toby is probably the one who should be giving HS shout outs from now on. Though it's not about giving UT a boost in popularity so much as a reminder that I believe he has made a fun and special game, and if you haven't gotten around to playing it yet, I think you should! It's an experience that anyone who likes games should have.

Ok, see you in another month. Bye.

Posted on 9 November 2015 by Andrew

If you haven't seen yet, the winners for the WLF shirt design contest were announced a little while ago. Lot of great designs this year! Thanks a bunch to everyone who participated.

Posted on 30 September 2015 by Andrew





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