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[A6I4] ==>

HOW CAN HE POSSIBLY STILL BE ALIVE???
See? Fit as a fiddle. Barely a scratch on him!
Just please don't shoot him again, ok?
WHY. IF YOU SAY HE'S IMMORTAL. THEN IT SHOULDN'T MATTER, RIGHT.
Yeah, I know what I said.
Alright, maybe he's not god tier. Who can really say for sure?
Just try giving the machine gun a rest for a while. He really wants to help you!
I DON'T UNDERSTAND WHY THIS FUCKER WON'T DIE.
He's a hilarious, rascally clown!
You know how it is with clowns.
NO??
They are notoriously difficult to kill for reasons that basically don't make any sense.
I'm personally not aware of a single timeline in which this codpiece packing moron dies.
WHAT. WHAT DOES THAT MEAN.
It means you can't keep down the clown.
??????
Say it with me.
"You can't keep down the clown."
NO, I WON'T SAY THAT.
SAY IT!
"You can't..."
GO FUCK YOURSELF. JUST TELL ME WHAT IT MEANS.
It means crazy clowns just won't die for some reason. In adventures such as yours, they tend to linger long past their welcome.
They linger and linger and linger, and just when you think you're totally fed up with their bullshit and you can't take another second of it, they just linger some more.
And you never know what they're up to, and they're always scheming in the shadows, and it's quite possible that whatever master plan they're hatching just doesn't make the slightest bit of sense at all.
But it doesn't matter. It doesn't matter how stupid the clown's schemes are, or how sick of him everybody is.
He just. Won't. Die.
THIS IS. HONESTLY? THE WORST SALES PITCH FOR A MENTOR. THAT I HAVE EVER READ.
Granted!
But come on. Just let it slide this one time? Please?
Just no more shooting. You can slap him around if you want. That's fine. But shooting is off limits.
WHY.
Because you can't kill him! He's the most important character in...
IN WHAT.
Well, ok. Maybe not the MOST important.
But he's still really important!
I SERIOUSLY THINK. YOU'VE BEEN MOSTLY FUCKING WITH ME.
No way!
Ok, shhhh! Shh. He's approaching you.
Come on man, be cool. Let's just see how this plays out.
It looks like he's got a present for you! Ooh, I wonder what it could be...

> [S][A6I4] ==>


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Latest Pages:
10/25/16 - "[S] ==>"
4/13/16 - "[S] ACT 7"
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4/6/16 - "[S] Collide."
4/2/16 - "[A6A6I5] ====>"
4/1/16 - "[A6A6I5] ====>"
3/31/16 - "[A6A6I5] ====>"
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6/4/15 - "[S][A6A6I5] ====>"

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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.



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