TT: As I mentioned, Crockercorp's rebranding on 3-11, as it was often referred to in the news, totally changed everything. TT: It marked the beginning of a completely shameless downward spiral of western civilization, through a series of events that were probably hard to notice at the time, but quite glaring when evaluated historically. TT: Though the Baroness made very few substantive gestures of aggression, the global fear of her looming threat would trigger all the changes she needed. TT: Governments prepared for war, as if to defend against the invading alien armies she undoubtedly commanded. TT: But of course, she had no army. She was always the only of her kind. TT: Instead, the world powers were only setting about to build her armies for her. TT: The media deteriorated into this preposterous circus that was in all practical ways inseparable from the power base and government institutions. TT: Popular entertainers became dangerous demagogues, and their roles in the media blurred with those of executive authority. TT: And the most dangerous were the ones who fed into the fear and hysteria most effectively. TT: These tended to be plants. Unscrupulous shills paid by the Baroness to move her agenda forward. GT: Dang. GT: I would like to think i will not be suckered by their silvery tongues whenever they come along. TT: Well the thing is, most of them are already on the scene in your time. GT: Who! TT: Ever hear of Guy Fieri? GT: No? GT: I dont think so. TT: You're fortunate then. TT: He was an especially degenerate piece of filth. TT: He used his connections and guile to wriggle into the spotlight, and then on to other positions of power. TT: He somehow landed on the U.S. Supreme Court. Over the years, other justices started mysteriously disappearing without being replaced. TT: After helping rewrite the constitution to form an incomprehensible patchwork of fascism, theocratic mandates, recipes, and bad rap lyrics, he weaseled his way up the ranks to become the High Chaplain of Interstellar War. TT: I'm just gonna cut to the chase, cause really this ain't a big history lesson here. TT: He eventually came to be regarded as the third and final Antichrist. TT: No other human in history was responsible for more death and suffering.
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.