GC: 3X4CTLY HOW LONG H4V3 YOU 4LL B33N L1V1NG 1N DR34M BUBBL3S? GC: OR 1 M34N... GC: NOT L1V1NG AG: It has 8een a very long time. AG: So long, time has 8een stripped of the meaning it never really had in the first place. AG: It doesn't really pass in the same way it does when you're alive. Concepts like "now" and "how long" are figures of speech used to make communication simpler. AG: I've quit trying to give expression to the elusive temporal properties of this place. It's easier staying conversational. AG: 8ut I will say that 8eing here "for so long" lends itself to a certain detachment from what you see. Otherwise, monitoring the atrocities stemming from our failure wouldn't 8e much fun. GC: DO YOU M1SS YOUR WORLD 4S MUCH 4S 1 DO? AG: Yes, sometimes. AG: 8ut missing it usually invites memories of home to serve as the stage. AG: Not that it's a su8stitute for the previous reality. 8ut the reminders of home are everywhere. GC: WH4T 4BOUT YOUR FR13NDS? 1 GU3SS YOU ST1LL G3T TO H4NG OUT W1TH TH3M 4LL? AG: Yes. I see them often enough. AG: Except for one, whom I haven't seen at all since 8efore we all died. AG: In fact, she's the only reason we are here in the first place, as opposed to merely ceasing to exist upon the scratch. AG: In life, she was the only one I would have called a close friend, in a way. AG: The thing is, no8ody liked her much either. We had that in common. ::::) GC: WOW, 1TS B33N TH4T LONG S1NC3 YOU S4W H3R? AG: Remem8er how I said the gods could keep you dancing around someone you're looking for indefinitely? GC: Y34H BUT... GC: B1LL1ONS OF SW33PS?? AG: Well, "8illions," yes. In a manner of speaking. GC: 1S SH3 BY 4NY CH4NC3 TH3 TROUBL3M4K3R YOU W3R3 T4LK1NG 4BOUT? AG: That's right. In fact, we are on our way to visit her now. GC: OH GC: SO TH4TS WH3R3 TH1S BR4NCH 1S T4K1NG US! AG: Notice the moon up there? AG: And not the larger green interloper. That one never 8elonged to my world. It is your memory, not mine. GC: Y34H TH3 CUT3 L1TTL3 BUBBL3GUM MOONS! TH4TS WH3R3 SH3 1S? AG: It's the setting of the memory she entered. AG: From her perspective, she has just arrived here. AG: Your friends should 8e joining us too, 8efore your meteor clears the 8u88le. AG: May8e together we can 8ring the Thief of Life up to speed.
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.