ROSE: Yes, we will have to deal with Jack before all is said and done. ROSE: And that will definitely be a major challenge. ROSE: But it is not impossible. At least, not by design. ROSE: When I said there would be no time limit in this session, I was talking about something more specific. ROSE: There will be no reckoning. DAVE: oh DAVE: why not ROSE: It's a logical consequence of any void session. ROSE: The battlefield never evolves, and therefore the more extensive war between Prospit and Derse never takes shape. ROSE: It is only when the Prospitian king falls in battle that the reckoning can be initiated by the forces of Derse. ROSE: The meteors then rush to destroy the battlefield, while Skaia redirects them through defense portals for as long as it can. ROSE: Thus, if there is no war, there is no reckoning, no meteors, and no imminent threat of failure. ROSE: This is of course good news for Earth as well. During the reckoning, Skaia redirects all incoming meteors to the only place it can. Earth. ROSE: So it turns out that players who initiate a void session are not actually condemning their home planet to an apocalyptic wasteland after they leave. ROSE: In the new instance of our universe, Earth is just fine. ROSE: Sort of. DAVE: so DAVE: no meteors came at all DAVE: you mean by fucking up and having to scratch we also sort of saved earth in the process ROSE: Again: sort of. ROSE: And it's not that there were no meteors whatsoever. ROSE: Just the vast majority of the destructive onslaught never showed up. ROSE: But delivering the temple to the site of the forge is still integral to jumpstarting the session. ROSE: That meteor however could have been propelled through a portal by any means, not just via the reckoning. DAVE: i see DAVE: what about the players themselves DAVE: they had to arrive on meteors too didnt they DAVE: i guess the baby meteors were some exceptions too right ROSE: Yes. ROSE: But they weren't flung through portals in their own session, nor will they be created there. ROSE: They were created in our session, and sent back through our portals. Just like us.
For this stretch, I don't think I'll be doing the midnight updates anymore. At least not midnight EST. It always seems to keep the kids up too late! The kids of the Americas, I mean, which I'm sure represents the majority of the readership. It's always midnight SOMEWHERE, though. Instead I'll probably be updating around the strike of midnight in some European nation, most days. Which nation will it be? It is a fun surprise.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.