TT: This doesn't sound like an especially admirable objective. Releasing an evil man, who is presumably more powerful than you, an already omnipotent being. TT: Am I right? You are right about both. It is not admirable, and he is considerably more powerful. But you must decide which objective is more important. You may decide to attempt to destroy the sun and end my life. This will neutralize Jack, who is also much more powerful and dangerous than myself by virtue of the ring he wears in addition to drawing energy from the same sun as I. He poses a significant threat to reality. TT: But in the process of killing him and you, I release your master, who is just as deadly? He's more deadly. But the danger he poses is sanctioned by paradox space. It is a known quantity. His very existence in a universe will mean it will inevitably be torn apart. But there are rules to his entry, and his grim procession through paradox space is rather orderly. The present equilibrium has accounted for him, and will continue to. Jack however is a loose cannon. He will not stop until he destroys everything he encounters. Additionally, his existence is your responsibility. TT: Then I guess I don't have a choice. You do. But also know this. Refusing to venture out to destroy the sun in no way spares anyone from my master regardless. It is certainly true that destroying it will end my life. And it is certainly true that The Tumor you will deliver to its location has enough power to destroy it completely. But it is not the only way to kill me. It is simply a way I have suggested to you, which doubles as a way to disarm Jack, should you choose to go through with it. Instances of myself have spawned in countless universes, and my objective is always the same. I have never once failed to complete this objective, and I never will. There is nothing noble about taking a course of action you believe would prevent his arrival, because that is impossible. He will come. In fact, he is already here. TT: Are you saying that I will succeed in the mission to destroy the sun? Are you asking for another palm reading? TT: ... You seem rather keen on acquiring a fortune from me considering you are the one with the crystal ball. TT: I'm just trying to ask as many questions as I can. It's the only way to find the dark spots in your obstinacy. I've been very helpful. And I will continue to be. I myself do not care to be an oracle. But I can graciously supply you with one. TT: Can you? An eager consort has brought you one of my seeds. It appears you have amassed followers who wish to please you. How fortuitous. TT: Your seeds? The white orb. TT: Oh. The cue ball. How did I not notice this? It will accurately answer any question a curious girl can pose. Provided she can see through the surface to read its reply. TT: Hmm. TT: Is that possible? Is it, Seer? Given your title and all the tools of prognostication at your disposal, it seems to me I should be the one asking you the questions.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.