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o

[Jack. Stop it.

Jack.

Slick?

Which would you prefer I call you? It's one of the strange points of uncertainty which surrounds you. Maybe it is that you don't particularly care. Your flair is for the plain and serviceable, isn't it? Not much of your vanity is tied up in a name, I'd guess.

Not going to tell me? Fine, I won't tell you my name either.

Well, I might. If you would just show some manners and stop hitting me with that ridiculous horse hitcher. I won't crack no matter how senseless the drubbing. If only it were that simple.

You're not going to stop, are you. It will be very difficult to discuss our points of mutual interest like this. I was prepared to go about it in a civilized way, even though I knew very well I would spend the first several minutes of our meeting sitting on the floor while being flogged. I have even prepared a bowl of candy for you, which I know you will enjoy. Courtesy is important, Jack.

Do you have anything at all to say? Any form of communication you care to attempt beyond the sound iron makes against my head repeatedly?

No, of course not.
]

> o


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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.



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