EB: ok, i think i'm ready to take this legendary nap! EB: and then climb the god tiers, i guess? AG: Yes, exactly! Pretty exciting, isn't it? EB: yeah... EB: maybe it is a little TOO exciting. AG: What's that mean? EB: i am not sleepy at all! EB: also, this is not much of a bed. more like a really hard slab of rock. EB: i don't see how i will be able to sleep. AG: John. AG: Would you like me to put you to sleep? EB: um... EB: you mean, you're asking me this time, instead of just doing it? EB: what happened to you wanting to be responsible for me becoming a hero! AG: John, I am clearly involved in your rise to power now regardless. That can't 8e changed! AG: I am giving you the option, 8ecause at some point a hero has to start making choices. AG: Once you take a 8r8k from hunting treasure and stop getting distracted 8y side quests, you eventually realize that's what this game is all a8out. AG: The choices you make affect the destiny of the universe you cre8te, as well as the type of hero you 8ecome. AG: It would have 8een nice if someone was around to explain all this to me, and let me have some control over my own f8. AG: I had to do this a much less pleasant way. I'm sparing you that indignity. AG: 8esides, it's not like you're some loser who doesn't know how to make tough decisions. AG: So what'll it 8e, John? EB: well... EB: i'm supposed to go to sleep to realize my destiny... EB: and you have the ability to make me do that, so... EB: i don't really see the harm in that. EB: it sounds like it is just the practical thing to do. AG: Am I hearing a "yes," John? EB: yes, that is my decision. EB: vriska, please put me to sleep! AG: You got it. <3
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.