-- tentacleTherapist [TT] began pestering ectoBiologist [EB] --
EB: rose, i have a question, and i am in a hurry! EB: so hurry up and answer!!! TT: Did you know your planet was on fire? EB: oh. EB: it is? TT: Yes. It makes a good light for reading, actually. EB: ok, haha, that's a confusing thing you said, but that topic will have to wait! EB: jade is minutes away from entering, and i need to decide what to do with this kernel sprite. EB: i really don't want to mess up and do something stupid. EB: i was thinking about not prototyping at all, to not give the monsters any new powers. EB: what do you think, rose? EB: i thought i'd ask since you seem to know all the mysteries. TT: Yes, I do seem to be shadowed by each mystery and its somber cortege of riddles, don't I? EB: yes. EB: that is exactly what i was going to say. TT: First of all, I should preface this conversation by saying I know exactly what you and Jade are going to do. EB: um... EB: ok? TT: The more of our future I've been allowed to see, the more I'm presented with a challenge I'm not very comfortable with. TT: The trolls have tipped us off about what's to come without any regard for the consequences, as appears to be their nature. TT: But maybe that's why it's worked for them. TT: Maybe their indiscretion mingles with the cosmic noise that is the fabric of temporal uncertainty. EB: bluhhhhhh... EB: rose, tick tick tick!!! TT: Sorry, John. TT: I'm just nervous about it. TT: About whether telling you what you definitely will or won't do will alter a predetermined outcome. TT: The result would be a splintered timeline, and we would all be sentenced to eventual oblivion. TT: I'm presently optimistic this has not happened yet, and this is still the alpha timeline. I'd like to keep it that way. EB: oh, wow. EB: you mean like when i died in another dimension, because terezi hornswoggled me? TT: Yes, sort of. TT: It isn't much fun, John. EB: what's not? TT: Living for months in an offshoot reality, waiting for the curtain to drop. EB: oh, ok, i see. EB: well, uh... EB: is there anything you can tell me? TT: Hmm. TT: I guess I can permit myself to tell you this, somewhat definitively. EB: what? TT: Failing to prototype the kernel is the absolute worst thing that you could possibly do. TT: Like, ever. EB: oh no! TT: We would come into possession of all the disasters. TT: Exhaustive possession. Monopolization, in fact. EB: then i guess i will not do that. EB: why is it so bad? TT: Because the battlefield will not be able to heal, and then transform. TT: It will not reach the stage which allows it to become ready to receive our universe. EB: but... EB: i thought you said it wasn't going to be able to make a universe anyway? EB: wasn't it barren or something? TT: Yes. EB: so why is it important? TT: Because if it does not reach this stage, we will not be able to recover the treasure hidden in its core. TT: Which is to say, TT: You will not be able to recover it. TT: When you go to sleep again. EB: OHHHHHH. EB: why didn't you say so, of course the answer is treasure. TT: Yes. This is the treasure that will give us hope. TT: But only if it comes into being in the first place. EB: what is the treasure exactly? TT: John, what is that sound? EB: what sound? TT: It seems to be a ticking noise. EB: aaaahh! EB: yeah, i've got to go. we can chat about treasure later. EB: anyway, i will sort out this prototyping silliness myself. EB: thanks rose!
I've been thinking this over for the last few weeks, and I've decided now is the best time to suspend all regular updates until I've finished the story, rather than pausing just before I start on the final animation. When I'm done, I'll post it all at once. There are a lot of reasons why I think this is the best strategy.
Primarily, it's about efficiency, and being able to work on the remaining (and likely the most difficult parts) of the story without distractions, or the added challenge of having to crank out the next serial update as fast as possible, which means I always have to stay totally linear with the work. This way I can produce the rest of it more comprehensively, prepare animation assets in advance, do more stuff in parallel, etc. It will go faster. And ultimately, I think it'll read better as one thing, rather than as a sequence tortuously spread out over time, as has been the norm for years. I think it's close enough to the end now to safely retire Homestuck as a serial reading experience. There's nothing to be gained from that presentation anymore, in my view. It's just time to bear down and get it done.
I guess we're breaking for a long time on a big cliffhanger, but there's no way around that. Actually, pausing at any point later would probably be even worse, as it keeps pushing into endgame territory. That's why I'm stopping now instead of later. With such a big readership, the reactions will only get crazier, and the demand for new updates will get more intense. Over time, knowing so many people are slamming refresh many times per day starts to be more of an omnipresent distraction than anything. I think there is sort of a perception that I am creatively feeding off the hysteria surrounding the comic, but on a very practical level this is not true. Creating entertainment is not really a lifestyle of madcap shenanigans. It is a very sober, often dull process that requires a huge amount of time and concentration. It will be better to disarm the hype machine while I get the hard stuff done.
So what is the itinerary? Need to finish A663 through A666, and then A7. Keep in mind that these sub acts can be literally any length, even onepage. There's a good bit of ground to cover, but most of the effort will be tied up in animation chores.
I don't really have a time estimate here, and am not sure there's any real advantage in coming up with one. It'll just be a while. I also have to allocate some time to work on the Kickstarter game. That didn't stop being a thing I have to do. It's coming along. I'll probably have a more substantive update on that before the end of the year. There hasn't been much to report yet since it's mostly been in a high level planning and writing phase. And firming up tons of legal minutiae. Stuff like that.
But I will say there is something new to watch out for next month. Kind of a secret project I'm involved with, unrelated to MSPA or the KS game. Well, it's technically not that secret. It's only secret if you don't know about it yet. Meditate on those profound words, and keep an eye out for news on this in coming weeks.
Oh yeah. Almost forgot, I'll have to take some time to port the site to a new server. Obviously it hasn't been cutting it the last couple months. So we'll work on that soon. Hopefully the new service will be able to handle the massive heart attack the next batch up updates will represent.
During the gigapause, there should still be plenty to see here in the news section. Whether it's about the aforementioned projects, or new product releases, there'll be a lot going on. Trust me, the coolest stuff at What Pumpkin this season has yet to be released.
A brief update on Namco High: Looks like we are targeting December 17th for release. Be sure to tune in on that day for the most incredible simulated dating experience of your entire life.
Also if you click on that, and scroll down to the "Students" section, you will notice there are some Homestuck characters being revealed as secret additions to the cast. They are secret to everyone but you! And a lot of other people probably.
This is a dating sim I've been working on with Namco Bandai's ShiftyLook where you can guide the romantic fortunes of all your favorite classic video game charact... wait. What? You're confused? I can't imagine why. But ok, I'll start at the beginning.
A while ago, ShiftyLook, which is a Namco Bandai jam, asked me if I wanted to work on a project for them. It could be anything. I said that sounds cool. Except that I already had a lot to do, so maybe it wasn't realistic. But they said that's no problem. All I had to do was assemble an elite team of writers, artists, and programmers, and tell them what to do. If I pulled together a crack squad of loyal creatives, they would HAVE to do what I said, no matter how little sense it made. So I said that sounds good. I thought about it really hard, for three of the most intellectually excruciating seconds of my life. Then I said we should make a dating sim. I mean. Obviously.
They said, are you sure that's a good idea? I said, hey who do you think is in charge here? They said they were. I said, oh, right. But it didn't matter. In the confusion, my pitch had somehow been approved due to a clerical error in Japan. Then I shouted suckers and fell backwards out of the airplane.
While tumbling magnificently back to Earth, I pulled the vintage rolodex out of my horsehair fannypack, and began recruiting the best of the best. And so my team was convened. They were waiting for me below with the trampoline thing firefighters use. They watched as the Hussie stunt-mannequin gently descended, and then exploded with unexpected confetti. I then revealed that I had been waiting there with them for the last several hours, wearing a disguise, straddling my most famous horse. I introduced myself, and they graciously pretended they didn't know it was me all along. (I repeat. Best of the best.) I then clapped my hands and rubbed them together a lot and said, who's ready to make some NOISE in the dating sim genre? Who's ready to DO SOME DAMAGE? Nobody knew what to say to that, so I pressed on valiantly. I think I know what the people want, I said. What they WANT, is to be able to manipulate their favorite classic video game characters into a variety of lurid but safe-for-work romantic encounters. What they WANT, for instance, is to cajole a cute Katamari into some sort of kissing situation with the spaceship from Galaga. Are you ready to GIVE THEM WHAT THEY WANT? They erupted into applause and began chanting my name, and they haven't stopped since.
Namco High comes out probably some time next month.
Homestuck book 3 and Problem Sleuth book 5 are here! The Homestuck book contains Act 3. The Problem Sleuth book is the final volume of the series.
(The cover of PS5 glows in the dark by the way.)
And now that the Problem Sleuth series is wrapped up, you can get the full set. Dedicating this much paper to three cartoon detectives trying to leave an office should be illegal. But it isn't, and we are exploiting that fact to our advantage here.
We upgraded the whole What Pumpkin store. There's a bunch of new stuff to buy as well! Including these lovely shirts:
All these great designs were by Rennie Kingsley. Alpha kid designs by the same artist will be coming soon too.
There will be so many other cool things hitting WP this fall, I honestly couldn't list them all off the top of my head. Just keep refreshing the site constantly. Even in your sleep. Then you will be ok.