AA: what d0 y0u want with the s0urce 0f the first guardians AA: what g00d d0 y0u really think c0uld c0me 0f it TT: Do you know about it? TT: The sun? AA: y0u cant p0ssibly wield its energy 0r put it t0 c0nstructive use TT: That isn't exactly my plan. AA: y0u w0nt find it either AA: its imp0ssible TT: How do you know that? TT: Could you please share your information with me? AA: n0! AA: y0u still havent gathered that y0ure the pr0blem AA: im thr0ugh with c0nsci0usly c0ntributing t0 inevitable 0utc0mes TT: Well, TT: Aren't you doing that regardless? Right now? AA: 0bvi0usly AA: but im just talking AA: maybe the things i say will indirectly trigger y0ur critical acti0ns AA: maybe n0t wh0 kn0ws AA: maybe!!! AA: maybe if i behave in a manner s0 rand0m AA: parad0x space w0nt kn0w h0w t0 handle it! AA: blah BL00P blee BLUH!@#$%^&*()_+ AA: didnt see that 0ne c0ming did y0u pspace??? + ?*rand(413^612) AA: oh look and now i suddenly refuse to type zeroes in my sentences AA: isnt that crazy! who thought that was even a possibility AA: bslick never would have imagined THAT little vestibule of probability was tucked somewhere in his huge glistening blow sack AA: ribbit ribbit ribbit AA: WILL YOU LOOK AT THAT AA: I JUST CONTROLLED THE RIBBITS AND I DID IT DELIBERATELY TT: O_O AA: hahaha! AA: 0h w0w im sure y0u were just being faceti0us with that but y0u have n0 idea h0w funny that is right n0w AA: y0u had n0 way 0f kn0wing thats a thing i d0 all the time but with zer0es AA: this is great AA: i think im 0n t0 s0mething here AA: maybe if i dig deep en0ugh int0 my circuitry and rer0ute all 0f my reserve p0wer thr0ugh my quantum based rand0m number generat0r i can pr0duce behavi0r s0 c0mpletely 0ff the wall that parad0x space will have n0 ch0ice but t0 change everything! TT: You have circuitry? AA: maybe i will also rig my p0wer s0urce t0 the 0utc0me 0f the functi0n and rand0mly bl0w myself up! AA: that w0uld be just AA: really AA: really AA: really*rand(rand(rand(rand(rand(0M)*0M)*0M)*0M)*0M) where 0M = s0me number drawn quite at rand0m fr0m 0ne 0f y0ur absurd human hats AA: !~M~0~D~N~A~R AA: g00dbye r0se AA: enj0y y0ur rampant indiscreti0ns AA: talk t0 y0u later assuming i havent rand0mly bl0wn myself up! TT: Wait, don't go! TT: You were actually interesting.
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.