Trolls have a complicated reproductive cycle. It's probably best not to examine it in much detail.

The need to seek out concupiscent partners comes with more urgency than typical reproductive instincts. When the IMPERIAL DRONE comes knocking, you had better be able to supply genetic material to each of his FILIAL PAILS. If you have nothing to offer, he will kill you without hesitation.

The genetic material - WITHOUT GOING INTO MUCH DETAIL - is a combinative genetic mix from the matesprit and kismesis pairs, respectively. The pails are all offered to the mother grub, who can only receive such precombined material. She then combines all of it into one incestuous slurry, and begins her brooding.

This doesn't mean the initial combination was for naught, however. In the slurry, more dominant genes rise to the fore, while the more recessive find less representation in the brood. Especially strong matesprit and kismesis pairings yield more dominant genetic material. The more powerful the complement or potent the rivalry, the more dominant the genes.

TROLL REPRODUCTION SURE IS WEIRD. We all take a moment to lament how pedestrian the human reproductive system is, and further lament that the phrase "incestuous slurry" is not a feature of common parlance in human civilization.

> Examine ashen quadrant.

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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.