apocalypseArisen [AA] began trolling twinArmageddons [TA]
AA: did y0u set up the teams TA: 2tiill workiing on iit but yeah more or le22. TA: we 2hould all be playiing 2oon. TA: and ii gue22 leaviing thii2 diimen2iion. TA: that ii2 what happen2, riight?? AA: yes TA: 2o ii gue22 you 2hould be pretty happy when we fiinally get out of here? AA: i d0nt kn0w ab0ut that TA: oh. TA: wiill you at lea2t be able two leave the voiice2 behiind? AA: i d0nt kn0w ab0ut that either TA: ii2nt that kiind of depre22iing? TA: the thought that they miight 2tay wiith you tiil you diie? AA: n0t really AA: im 0k with it AA: im 0k with a l0t 0f things AA: even 0ur inevitable failure AA: th0ugh it will briefly masquerade as vict0ry TA: wow FUCK. TA: that wa2 2o much more depre22iing than the thiing ii ju2t 2aiid. TA: terezii wa2 riight, you are 2uch a drag two talk two the2e day2. AA: she was right ab0ut a l0t 0f things TA: wow what a my2teriiou2 thiing two 2ay, ii am 2o iintriigued. TA: do me a favor and 2pare me your 2pooky conundrum2 twoniight, youre kiind of pii22iing me off. AA: but y0u like t0 talk t0 me AA: this a fact n0t a questi0n AA: they t0ld me TA: oh your 2ource2 have 2poken! TA: relay a me22age for me, tell them two go haunt my huge creakiing bone bulge. AA: why d0 y0u like t0 talk t0 me TA: oh ii dont know, maybe becau2e we are 2uppo2ed two 2ave the world twogether??? TA: ii al2o talk two you becau2e iin ca2e you havent notiiced ii de2pii2e my2elf and perpetually 2eek two dupliicate through emotiional paiin the cacophony of phy2iical paiin my hiideou2 mutant braiin cau2e2 me every day. TA: oh my god ii ju2t had a breakthrough!!! TA: thank you 2o much for thii2, iit wa2 great. TA: that wa2 a joke, here type "ha". AA: ha TA: now type iit agaiin. AA: ha TA: there you go, you are now offiiciially the liife of the party. TA: eheheh ii ju2t took an embarra22iing viideo of you cuttiing loo2e there, boy ii 2ure hope thii2 juiicy nugget doe2nt wiind up on the iinternet! AA: 0_0 AA: s0llux i actually w0uld like it if you were happy TA: ok. thank you for 2ayiing 2o. AA: y0u seem sad and angry all the time AA: what d0es anger feel like AA: i f0rg0t TA: have you ever been angry? TA: ii dont remember you gettiing angry about anythiing. AA: maybe i never was AA: i feel like i was th0ugh AA: 0nce TA: why dont you a2k karkat, he2 way angriier than me. TA: for that matter why dont you get on HII2 ca2e about iit iin2tead of MIINE. AA: i think his anger serves a greater purp0se AA: its part 0f his destiny and thus 0urs AA: it will help him t0 sab0tage his 0wn designs AA: which are very much in 0pp0siti0n t0 the br0ader purp0se AA: and will s0w the seeds 0f 0ur failure AA: a failure which will ir0nically pr0ve t0 be missi0n critical TA: iif you thiink we are goiing two faiil why wouldnt you get mad about that? TA: at the voiice2 2endiing you down thii2 bliind alley the whole tiime? AA: they never lied th0ugh AA: this is h0w it had t0 be AA: i have t0 be t0tally h0nest AA: th0ugh at n0 p0int did i ever lie AA: but thr0ugh 0missi0n AA: this game will n0t save the w0rld TA: the fuck?? AA: and th0ugh it is still very imp0rtant even in 0ur defeat AA: unf0rtantely it is much cl0ser t0 serving as the instrument 0f 0ur pe0ples demise than that 0f their salvati0n AA: and we twelve will behave simultane0usly as the pawns and the 0rchestrat0rs of the great und0ing TA: ii dont want two play anymore then. AA: y0u will th0ugh TA: fuck that ju2t watch, thii2 2hiit ii2 du2ted. TA: check me out, all du2tiing iit liike a 2aucy fuckiin maiid. AA: it cann0t be st0pped AA: mete0rs are en r0ute AA: y0u kn0w this s0llux TA: who care2, iim yankiing the grubtube on thii2 overpunctured biitch. TA: iim telliing red team leader two forget the whole thiing. TA: iim quiittiing a2 blue team leader. TA: iif you want two 2hamble through thii2 macabre fanta2y of your2 2olo be my gue2t. AA: y0u were never g0ing t0 be the team leader th0ugh AA: which is t0 say AA: the first t0 enter TA: are you me22iing wiith me?? TA: you do realiize iim p2ychiic two. TA: ii could pull 2o much triippy 2hiit out of my 2piinal creviice, iit would make your head 2piin liike dervii2h iin a fuckiing blender. TA: 2o GET OFF YOUR HIIGH HOOFBEA2T. AA: im c0ming up TA: huh??? TA: up where. TA: hello??????????????
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.