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Karkat: Get some programming done.



Finally some peace and quiet. Now you can bear down on your coding. This will surely last all evening, without interruption.

You reopen one of your ~ATH projects you started recently. You are still horsing around with the conditions for terminating the loops.

What many ~ATH coders do is import finite constructs and bind the loops to their lifespan. For instance the main loop here will terminate on the death of the universe, labeled U. That way you only have to wait billions of years for it to end instead of forever.

You have bound a subloop to the lifespan of the code's author, which is you. Any routine at the end will execute when you die. You figure this might be handy for coding something to release a final will and testament. Or maybe some doomsday virus. You spend a lot of time thinking of ways to make the perfect doomsday virus.

Conveniently absent from ~ATH's extensive import library are entities with short lifespans. Like a rapidly decaying particle that only lasts a millisecond sure would be handy. Or even a fruit fly or something. But no, coding with this language is all about finding ways to trick it into doing what you want.

Your hacker buddy is obnoxiously good at it. He's sent you some files which you still don't understand, but you're not going to admit that. He is even better at making viruses than you, which really gets stuck in your nook.

> Karkat: Check out one of his files.


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RSS: Adventure Updates

Posted on 26 January 2017 by Andrew

Status of Hiveswap: the game is just about done. It could still use some more testing to be absolutely certain we are not releasing a buggy piece of shit! To that end it will be worth waiting another several weeks or so. Perhaps more intriguingly I should mention that I've been working with some people on another thing, which will need to be announced when it is ready. I think it would be best to coordinate the announcement of the thing in question with the release of the game. So I'm not sure which will be done first, the thing or the testing, but neither will be unveiled until both are good and ready. Thank you as always for your legendary patience.

P.S. here is an ongoing reminder that you can still get cool Hiveswap stuff in advance of playing it, to aid you in your tireless quest to achieve supreme brand loyalty. God speed.

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.



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