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[A6I4] ==>

Thank you.
Now what exactly would you like to know?
EVERYTHING.
Everything is a lot.
Care to narrow it down a little?
OBVIOUSLY NOT THE BORING IRRELEVANT THINGS.
DEFINITELY NOT THINGS LIKE. WHO KISSES PEOPLE. WITH THEIR UNPLEASANT NONSKELETAL SMOOSHY LIPS.
JUST ALL THE THINGS THAT I NEED TO KNOW TO WIN THIS GAME.
That's not how adventures work though.
You don't just make some omniscient narrator inside a computer tell you everything all at once.
There's like this whole process to it. You reveal certain things at the right time, depending on whether the hero has met certain requirements and is ready to learn those things.
What you learn and what I tell you is more up to you than it is to me.
WHO CARES.
I DON'T WANT YOUR EXCUSES.
Aren't you excited about your adventure? About being unchained for the first time ever, and getting to explore this mysterious place, and meeting people and solving puzzles that will lead to the realization of who you were meant to be, and how you fit into this epic?
NO.
SO FAR. THE ADVENTURE IS BORING, AND FRUSTRATING, AND CONSISTS OF AN IDIOT IN A COMPUTER, AND A CLOWN WHO WON'T DIE.
I WANT TO KNOW WHEN I GET TO START FUCKING SHIT UP.
You'll definitely get to do that later.
WHEN.
Not long from now.
LIKE. IN A COUPLE HOURS. OR.
That's up to you. There are puzzles to solve all over your planet. Your mentor can help.
The sooner you do that, the sooner the fun will begin.
YOU REALLY AREN'T TELLING ME ANYTHING.
WE HAD A DEAL. I PUT THE CROWBAR DOWN. NOW TELL ME THINGS.
Why don't we narrow the scope of the Q&A then?
Try asking very specific questions, and I'll decide if it would be appropriate to answer at this time.
YEAH. GOOD IDEA.
THEN MY FIRST QUESTION IS.
WHAT IS THE PLACE.
The Medium. You are in your game session.
I KNOW THAT.
WHAT'S THIS PLANET, I MEAN.
It was called Earth.
EARTH. THAT'S IT?
Yes.
Weren't all the Statues of Liberty a dead giveaway?
If you see one or more shitty old Statues of Liberty on any post-apocalyptic wasteland planet, that automatically means it was Earth all along, as a rule.
Then when you realize that, you're supposed to have a mental breakdown.
I AM UNFAMILIAR WITH THIS RULE. AND SKEPTICAL OF ITS VERACITY.
TELL ME MORE ABOUT EARTH.
It's the place humans are from. But that was a very long time ago, with respect to the planet's current age.
Earth has been through a lot. It was even relocated a couple times.
YES. I BROUGHT IT WITH ME, I THINK.
INTO THE GAME.
Yes. But it was relocated once even before that.
It was moved from its native solar system, where it circled around a little yellow sun.
Then it founds its way to a new system, around your big red sun. It stayed there for a good while, until your sun started dying.
WHY WOULD SOMEONE MOVE A PLANET.
Its universe was about to explode. So its proprietor closed up shop and got it the hell out of there.
HOW.
That's not important for you to know. Suffice to say, planets just have a way of scooting around in this adventure.
OK. WHY IS THIS MY PLANET IN THE GAME THOUGH.
Cause your kernelsprite turned into a black hole and sucked it into your session?
NO I MEAN. I THOUGHT I WAS SUPPOSED TO HAVE A COOL AND SPECIAL PLACE.
LIKE A LAND OF SOMETHING AND SOMETHING.
You do.
You just have to unlock it.
That is when your real quest will begin.
HOW DO I DO THAT.
You know. Finding keys. Solving problems.
All the potential for extraordinary achievements in your quest must be unlocked first.
We've been over this.
WHERE DO I FIND THE KEYS.
I don't know.
LIES.
Why would I know that? You think I'm like an encyclopedia on key locations??
I got better things to think about than where all your stupid keys are.
Find them yourself. Better hop to it!
NO. MORE QUESTIONS FIRST.
WHAT AM I ULTIMATELY STRIVING TO UNLOCK.
TO MAKE MY REAL LAND APPEAR.
IS IT SOME SORT OF GIANT, FANCY KEYHOLE.
No. More like a big door.
A DOOR TO WHAT.
TREASURE?
Kind of.
If there's any treasure in there, it would be guarded by your denizen.
WHAT'S THAT.
A powerful monster that rules your planet, asleep in the core.
He appeared there the moment Earth got sucked into your session.
WHAT KIND OF MONSTER.
IS IT A DEADLY, CHALLENGING MONSTER?
Yes.
He is the deadliest, most challenging denizen of all.
He very rarely appears in game sessions, and is usually designated for the most naturally gifted warriors.
His name is Yaldabaoth.

> [A6I4] ==>


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Latest Pages:
4/27/15 - "[A6A6I5] ====>"
4/22/15 - "[S] ACT 6 ACT 6 INTER..."
4/22/15 - "[S] MSPA Reader..."
4/13/15 - "[S] ACT 6 ACT 6 ACT 5"
1/19/15 - "[A6A6I4] ====>"
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12/1/14 - "[A6A6I4] ====>"
11/28/14 - "[S][A6A6I4] ====>"
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11/3/14 - "ACT 6 ACT 6 INTERMISSION 4"
11/1/14 - "ACT 6 ACT 6 ACT 4"
10/25/14 - "ACT 6 ACT 6 INTERMISSION 3"
10/25/14 - "[S] GAME OVER."
10/17/14 - "ACT 6 ACT 6 ACT 3"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"

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RSS: Adventure Updates

Posted on 26 April 2015 by Andrew

For this stretch, I don't think I'll be doing the midnight updates anymore. At least not midnight EST. It always seems to keep the kids up too late! The kids of the Americas, I mean, which I'm sure represents the majority of the readership. It's always midnight SOMEWHERE, though. Instead I'll probably be updating around the strike of midnight in some European nation, most days. Which nation will it be? It is a fun surprise.

Posted on 22 April 2015 by Andrew

Thank you to Xamag, Adrienne, Ikimaru, Rennie, and Jones for the great A6A6I5 art!!! And also to Toby several years ago for making Moonsetter.

BEHOLD, THE HORSE CALENDARS



As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.

All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!

Posted on 10 April 2015 by Andrew



1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB

2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.

3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.



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