TT: Then can you at least tell me if we will be successful in preserving ourselves after the reset? I don't particularly enjoy spoiling things for people when unnecessary. I find speaking in a discreet color helps avoid this. TT: So if the Scratch isn't specifically meant to banish Jack from the session, TT: And our quest to destroy the sun is meant to kill him, TT: Why is the reset necessary at all, especially if it means oblivion for us? Because you cannot achieve the ultimate reward in this session. Your battlefield is cancerous, and the reckoning will destroy it prematurely regardless. By resetting, you will create a session which can bear the fruit of a new universe, even if you will not be the ones to claim the reward. Don't you want to fulfill your purpose? TT: I guess. TT: But it's a little disheartening to learn I'm now faced with not one, but two suicide missions at once. TT: One to destroy Jack's power source and defend all of existence, and another to ensure our cosmic progeny at the price of oblivion. That frames the dual objectives accurately. But if you are inventive, you may find a way to survive the reset and participate in the renewed session. It's up to you. Just as it's up to you to face the decision to claim immortality before you enter your creation. TT: Immortality? Yes. TT: Do you mean ascending to the god tier? Yes. TT: I have reason to believe that I won't. TT: The trolls have not indicated I will die on my Quest Bed, or that any of us will aside from John. Instead I've been given a more troubling and ambiguous forecast. What have I said about confirming the reliability of your sources? TT: Are you saying I will? No. TT: Oh. TT: Well, will I? It seems you'd like me to do some more fortune telling. TT: Fine. TT: Maybe this question will suit you better. TT: Is it probable? That's a strange question to ask someone who is omniscient and therefore knows outcomes with one hundred percent certainty. I like it. TT: Then what's your answer? You have exactly a fifty percent chance of ascending to the god tier. TT: That's a strange answer. I know. TT: Why such a precise probability? Because, much like the decisions you must face to complete your dual suicide missions, you have two ways of achieving godhood to choose from. TT: Two ways? TT: By dying on the Quest Bed on my planet, and some other way? Yes. TT: Is there another Quest Bed somewhere? Yes. Good guess, Seer. TT: Where? What difference does it make? You already know where the first one is. You have the choice to go there right now and take your own life. TT: That's true. Of course it is. TT: You mentioned immortality. TT: Godhood makes one immortal? Yes. TT: A god tier will live forever, with no caveats? No. One will live forever, unless killed. The death must be either heroic or just. TT: How are those terms defined? Broadly, mysteriously, and according to the case of the individual. One may be killed by opposing a corrupt adversary and die for a just cause, as through martyrdom, for instance. This would be heroic. Or one may be subject to corruption, and slain by a hero. This would be just. TT: Which sort of death will you have when I destroy the sun? Neither. I'm not a god. I'm a guardian, a servant, and a weapon. I have power and knowledge far surpassing a god. But I am not one. TT: Is this when you are going to tell me why you want to die? Yes. TT: I sense it's not just because you're getting bored with immortality. That's good. Your vision is becoming clearer. TT: Then why? My master can't enter this universe until I am killed. Such is the nature of the break. TT: That almost sounds like martyrdom. Are you sure it won't be a hero's death? Quite sure. My master is a very evil man. TT: Who is he? I won't tell you his name. But he goes by the title, Lrd English.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.