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[A6I4] ==>

HOW CAN HE POSSIBLY STILL BE ALIVE???
See? Fit as a fiddle. Barely a scratch on him!
Just please don't shoot him again, ok?
WHY. IF YOU SAY HE'S IMMORTAL. THEN IT SHOULDN'T MATTER, RIGHT.
Yeah, I know what I said.
Alright, maybe he's not god tier. Who can really say for sure?
Just try giving the machine gun a rest for a while. He really wants to help you!
I DON'T UNDERSTAND WHY THIS FUCKER WON'T DIE.
He's a hilarious, rascally clown!
You know how it is with clowns.
NO??
They are notoriously difficult to kill for reasons that basically don't make any sense.
I'm personally not aware of a single timeline in which this codpiece packing moron dies.
WHAT. WHAT DOES THAT MEAN.
It means you can't keep down the clown.
??????
Say it with me.
"You can't keep down the clown."
NO, I WON'T SAY THAT.
SAY IT!
"You can't..."
GO FUCK YOURSELF. JUST TELL ME WHAT IT MEANS.
It means crazy clowns just won't die for some reason. In adventures such as yours, they tend to linger long past their welcome.
They linger and linger and linger, and just when you think you're totally fed up with their bullshit and you can't take another second of it, they just linger some more.
And you never know what they're up to, and they're always scheming in the shadows, and it's quite possible that whatever master plan they're hatching just doesn't make the slightest bit of sense at all.
But it doesn't matter. It doesn't matter how stupid the clown's schemes are, or how sick of him everybody is.
He just. Won't. Die.
THIS IS. HONESTLY? THE WORST SALES PITCH FOR A MENTOR. THAT I HAVE EVER READ.
Granted!
But come on. Just let it slide this one time? Please?
Just no more shooting. You can slap him around if you want. That's fine. But shooting is off limits.
WHY.
Because you can't kill him! He's the most important character in...
IN WHAT.
Well, ok. Maybe not the MOST important.
But he's still really important!
I SERIOUSLY THINK. YOU'VE BEEN MOSTLY FUCKING WITH ME.
No way!
Ok, shhhh! Shh. He's approaching you.
Come on man, be cool. Let's just see how this plays out.
It looks like he's got a present for you! Ooh, I wonder what it could be...

> [S][A6I4] ==>


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5/15/15 - "[A6A6I5] ====>"
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5/13/15 - "[A6A6I5] ====>"
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5/11/15 - "[A6A6I5] ====>"
5/8/15 - "[A6A6I5] ====>"
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5/6/15 - "[A6A6I5] ====>"
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4/30/15 - "[A6A6I5] ====>"
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4/27/15 - "[A6A6I5] ====>"
4/22/15 - "[S] ACT 6 ACT 6 INTER..."
4/22/15 - "[S] MSPA Reader..."
4/13/15 - "[S] ACT 6 ACT 6 ACT 5"
1/19/15 - "[A6A6I4] ====>"
1/16/15 - "[A6A6I4] ====>"
1/14/15 - "[A6A6I4] ====>"
1/12/15 - "[A6A6I4] ====>"
1/9/15 - "[A6A6I4] ====>"
1/7/15 - "[A6A6I4] ====>"
1/5/15 - "[A6A6I4] ====>"
1/2/15 - "[A6A6I4] ====>"
12/31/14 - "[A6A6I4] ====>"
12/29/14 - "[A6A6I4] ====>"
12/26/14 - "[A6A6I4] ====>"
12/24/14 - "[A6A6I4] ====>"
12/22/14 - "[A6A6I4] ====>"
12/19/14 - "[A6A6I4] ====>"
12/17/14 - "[A6A6I4] ====>"
12/15/14 - "[A6A6I4] ====>"
12/12/14 - "[A6A6I4] ====>"
12/10/14 - "[A6A6I4] ====>"
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12/5/14 - "[A6A6I4] ====>"
12/3/14 - "[A6A6I4] ====>"
12/1/14 - "[A6A6I4] ====>"
11/28/14 - "[S][A6A6I4] ====>"
11/26/14 - "[A6A6I4] ====>"
11/24/14 - "[A6A6I4] ====>"
11/21/14 - "[A6A6I4] ====>"

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RSS: Adventure Updates

Posted on 22 May 2015 by Andrew

A slight horse modification to the calendar below. I won't be around the stable in time to let him trot about the paddock, so I'm afraid I must release him into the pasture to stud. Goodbye, 5/25 horse. We enjoyed your 50x50 thumbnail, while it was not crossed out.

Posted on 22 April 2015 by Andrew

Thank you to Xamag, Adrienne, Ikimaru, Rennie, and Jones for the great A6A6I5 art!!! And also to Toby several years ago for making Moonsetter.

BEHOLD, THE HORSE CALENDARS



As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.

All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!

Posted on 10 April 2015 by Andrew



1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB

2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.

3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.



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